made the readme more beautiful
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# Knock
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Convert ACSM files to DRM-free ePub files using one command.
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TODO: add gif
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## Setup and Installation
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1. Create a free Adobe account [here](https://account.adobe.com) if you do not already have one.
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1. Install the software.
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* For NixOS, include this flake in your system `flake.nix`.
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```nix
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inputs.knock.url = github:BentonEdmondson/knock
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outputs = { self, knock }: { /* knock.defaultPackage.x86_64-linux is the package */ }
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```
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* For non-NixOS, download the latest [release](https://github.com/BentonEdmondson/knock/releases). It is large because it includes all dependencies, allowing it to run on any system with an x86_64 Linux kernel. It was built using [`nix bundle`](https://nixos.org/manual/nix/unstable/command-ref/new-cli/nix3-bundle.html).
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1. Download the ACSM file from wherever you bought the book.
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1. Run `knock my-book.acsm`. Enter your Adobe username and password if prompted.
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## Dependencies
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* [`libgourou-utils`](https://github.com/BentonEdmondson/libgourou-utils) for using the ACSM file to download the corresponding encrypted ePub file from Adobe's servers
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* [`inept-epub`](https://github.com/BentonEdmondson/inept-epub/) for decrypting the ePub file
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## Verified Book Sources
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Knock has been verified to work on books provided by the following
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* [eBooks.com](https://www.ebooks.com/en-us/), as long as the description says
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> To download and read this eBook on a PC or Mac:
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> * Adobe Digital Editions (This is a free app specially developed for eBooks. It's not the same as Adobe Reader, which you probably already have on your computer.)
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The resulting ePub file can be read with any ePub reader.
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## Legality
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[It's Perfectly Legal to Tell People How to Remove DRM](https://gizmodo.com/its-perfectly-legal-to-tell-people-how-to-remove-drm-1670223538) (Gizmodo)
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## [The Name](https://roll20.net/compendium/dnd5e/Knock#content)
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> ### Knock
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> *2nd level transmutation*\
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> **Casting Time**: 1 action\
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> **Range**: 60 feet\
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> **Components**: V\
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> **Duration**: Instantaneous\
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> **Classes**: Bard, Sorcerer, Wizard\
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> Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another> object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be> opened and shut normally. When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
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