turtlegame/src/activities/house/mod.rs

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mod furniture;
mod grid;
mod player;
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mod room;
use comfy::EngineContext;
use grid::Grid;
use player::Player;
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use room::Room;
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#[derive(Debug)]
pub struct HouseState {
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room: Room,
//grid: Grid,
player: Player
}
pub fn setup(state: &mut crate::State, ctx: &mut EngineContext<'_>) {
let house = {
let room = Room::new(ctx);
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let player = Player::new(&room);
HouseState { room, player}
};
state.house = Some(house);
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}
pub fn draw(state: &crate::State, ctx: &comfy::EngineContext<'_>) {
if let Some(house) = &state.house {
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//Draw House
house.room.draw();
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//Draw Grid
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//state.house.grid.draw();
//Draw Player
house.player.draw();
}
}
pub fn update(state: &mut crate::State, ctx: &mut comfy::EngineContext<'_>) {
if let Some(house) = &mut state.house {
house.player.update(&house.room.grid);
if house.player.is_moving_to_right_room(&house.room) {
house.room = Room::new(ctx);
house.player.reset_on_room(&house.room, true);
} else if house.player.is_moving_to_left_room(&house.room) {
house.room = Room::new(ctx);
house.player.reset_on_room(&house.room, false);
}
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}
}