turtlegame/src/main.rs

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730 B
Rust
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mod activities;
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mod game;
use activities::{house::HouseState, Activity};
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use comfy::*;
const GAME_NAME: &str = "Powercreep";
#[derive(Debug, Default)]
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struct State {
activity: Activity,
house: HouseState
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}
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impl GameLoop for State {
fn new(_c: &mut EngineState) -> Self {
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Self::default()
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}
fn update(&mut self, engine: &mut EngineContext) {
game::update(self, engine);
game::draw(self, engine);
}
}
fn config(config: GameConfig) -> GameConfig {
config
}
async fn run() {
init_game_config(GAME_NAME.to_string(), env!("CARGO_PKG_VERSION"), config);
let mut engine = EngineState::new();
let game = State::new(&mut engine);
run_comfy_main_async(game, engine).await;
}
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fn main() {
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pollster::block_on(run());
}