turtlegame/src/activities/house/mod.rs

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mod furniture;
mod grid;
mod player;
mod room;
use self::{grid::Grid, player::Player, room::Room};
use crate::State;
use comfy::{error, EngineContext};
#[derive(Debug)]
pub struct HouseState {
room: Room,
//grid: Grid,
player: Player
}
impl HouseState {
pub fn generate_new_house(ctx: &mut EngineContext<'_>) -> Self {
let room = Room::new(ctx);
let player = Player::new(&room);
HouseState { room, player }
}
}
pub fn draw(state: &State, _ctx: &comfy::EngineContext<'_>) {
let Some(house) = state.house() else {
error!("How can I render a house when I'm not in one?!?");
return;
};
//Draw House
house.room.draw();
//Draw Grid
//state.house.grid.draw();
//Draw Player
house.player.draw();
}
pub fn update(state: &mut State, ctx: &mut comfy::EngineContext<'_>) {
let house = state.house_mut(ctx);
house.player.update(&house.room.grid);
if house.player.is_moving_to_right_room(&house.room) {
house.room = Room::new(ctx);
house.player.reset_on_room(&house.room, true);
} else if house.player.is_moving_to_left_room(&house.room) {
house.room = Room::new(ctx);
house.player.reset_on_room(&house.room, false);
}
}