overworld movement works :)
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89bc156f52
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06ee1a411a
2 changed files with 21 additions and 2 deletions
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@ -66,6 +66,8 @@ fn update_move_player(state: &mut State) {
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requested_pos_diff = Some(diff);
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requested_pos_diff = Some(diff);
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requested_cost_curr = Some(tile.movement_cost_up());
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requested_cost_curr = Some(tile.movement_cost_up());
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requested_cost_new = Some(new_tile.movement_cost_down());
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requested_cost_new = Some(new_tile.movement_cost_down());
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} else {
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info!("Rejecting movement - cannot stand in the requested tile.");
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}
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}
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}
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}
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@ -78,6 +80,8 @@ fn update_move_player(state: &mut State) {
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requested_pos_diff = Some(diff);
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requested_pos_diff = Some(diff);
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requested_cost_curr = Some(tile.movement_cost_down());
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requested_cost_curr = Some(tile.movement_cost_down());
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requested_cost_new = Some(new_tile.movement_cost_up());
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requested_cost_new = Some(new_tile.movement_cost_up());
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} else {
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info!("Rejecting movement - cannot stand in the requested tile.");
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}
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}
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}
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}
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@ -90,6 +94,8 @@ fn update_move_player(state: &mut State) {
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requested_pos_diff = Some(diff);
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requested_pos_diff = Some(diff);
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requested_cost_curr = Some(tile.movement_cost_left());
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requested_cost_curr = Some(tile.movement_cost_left());
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requested_cost_new = Some(new_tile.movement_cost_right());
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requested_cost_new = Some(new_tile.movement_cost_right());
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} else {
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info!("Rejecting movement - cannot stand in the requested tile.");
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}
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}
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}
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}
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@ -102,6 +108,8 @@ fn update_move_player(state: &mut State) {
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requested_pos_diff = Some(diff);
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requested_pos_diff = Some(diff);
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requested_cost_curr = Some(tile.movement_cost_right());
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requested_cost_curr = Some(tile.movement_cost_right());
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requested_cost_new = Some(new_tile.movement_cost_left());
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requested_cost_new = Some(new_tile.movement_cost_left());
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} else {
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info!("Rejecting movement - cannot stand in the requested tile.");
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}
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}
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}
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}
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@ -122,7 +130,10 @@ fn update_move_player(state: &mut State) {
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state.ghost.overworld_movement_speed = match (requested_cost_curr, requested_cost_new)
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state.ghost.overworld_movement_speed = match (requested_cost_curr, requested_cost_new)
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{
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{
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// movement in this direction not possible
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// movement in this direction not possible
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(MovementCost::Infinite, _) | (_, MovementCost::Infinite) => return,
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(MovementCost::Infinite, _) | (_, MovementCost::Infinite) => {
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info!("Rejecting movement - movement cost is infinite");
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return;
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},
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// we are walking on a path
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// we are walking on a path
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(MovementCost::Path, MovementCost::Path) => 10.0,
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(MovementCost::Path, MovementCost::Path) => 10.0,
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@ -126,6 +126,7 @@ impl Tile {
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match self {
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match self {
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Self::Grass => MovementCost::Default,
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Self::Grass => MovementCost::Default,
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Self::Path { left: true, .. } => MovementCost::Path,
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Self::Path { left: true, .. } => MovementCost::Path,
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Self::Path { left: false, .. } => MovementCost::Default,
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Self::Fence { left: false, .. } => MovementCost::Obstacle,
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Self::Fence { left: false, .. } => MovementCost::Obstacle,
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_ => MovementCost::Infinite
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_ => MovementCost::Infinite
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}
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}
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@ -134,6 +135,7 @@ impl Tile {
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match self {
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match self {
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Self::Grass => MovementCost::Default,
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Self::Grass => MovementCost::Default,
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Self::Path { right: true, .. } => MovementCost::Path,
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Self::Path { right: true, .. } => MovementCost::Path,
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Self::Path { right: false, .. } => MovementCost::Default,
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Self::Fence { right: false, .. } => MovementCost::Obstacle,
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Self::Fence { right: false, .. } => MovementCost::Obstacle,
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_ => MovementCost::Infinite
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_ => MovementCost::Infinite
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}
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}
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@ -142,6 +144,7 @@ impl Tile {
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match self {
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match self {
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Self::Grass => MovementCost::Default,
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Self::Grass => MovementCost::Default,
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Self::Path { top: true, .. } => MovementCost::Path,
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Self::Path { top: true, .. } => MovementCost::Path,
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Self::Path { top: false, .. } => MovementCost::Default,
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Self::Fence { top: false, .. } => MovementCost::Obstacle,
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Self::Fence { top: false, .. } => MovementCost::Obstacle,
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_ => MovementCost::Infinite
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_ => MovementCost::Infinite
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}
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}
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@ -150,7 +153,9 @@ impl Tile {
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match self {
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match self {
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Self::Grass => MovementCost::Default,
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Self::Grass => MovementCost::Default,
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Self::Path { bottom: true, .. } => MovementCost::Path,
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Self::Path { bottom: true, .. } => MovementCost::Path,
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Self::Path { bottom: false, .. } => MovementCost::Default,
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Self::Fence { bottom: false, .. } => MovementCost::Obstacle,
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Self::Fence { bottom: false, .. } => MovementCost::Obstacle,
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Self::House { door: true, .. } => MovementCost::Path,
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_ => MovementCost::Infinite
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_ => MovementCost::Infinite
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}
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}
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}
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}
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@ -313,7 +318,10 @@ impl Chunk {
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fence_vert,
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fence_vert,
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grass,
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grass,
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house(ASSETS.overworld.house_bottom_left),
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house(ASSETS.overworld.house_bottom_left),
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house(ASSETS.overworld.house_bottom_door),
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Tile::House {
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door: true,
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texture: ASSETS.overworld.house_bottom_door
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},
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house(ASSETS.overworld.house_bottom_window),
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house(ASSETS.overworld.house_bottom_window),
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house(ASSETS.overworld.house_bottom_window),
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house(ASSETS.overworld.house_bottom_window),
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house(ASSETS.overworld.house_bottom_right),
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house(ASSETS.overworld.house_bottom_right),
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