blue tint (#22)
Reviewed-on: #22 Co-authored-by: Glaeder <niklas@vousten.dev> Co-committed-by: Glaeder <niklas@vousten.dev>
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24db0b0e0f
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23ba11596e
1 changed files with 2 additions and 3 deletions
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@ -1,8 +1,7 @@
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use super::{furniture::Furniture, grid::Grid};
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use super::{furniture::Furniture, grid::Grid};
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use crate::game::{self, ZLayer};
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use crate::game::{self, ZLayer};
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use comfy::{
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use comfy::{
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draw_rect, draw_rect_outline, draw_sprite, error, random_i32, texture_id, vec2,
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draw_rect, draw_rect_outline, draw_sprite, error, random_i32, texture_id, vec2, EngineContext, HashSet, RandomRange as _, Vec2, BLUE, GREEN, PURPLE, RED, WHITE
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EngineContext, HashSet, RandomRange as _, Vec2, GREEN, PURPLE, RED, WHITE
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};
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};
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use indexmap::IndexSet;
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use indexmap::IndexSet;
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@ -465,7 +464,7 @@ impl Room {
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draw_sprite(
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draw_sprite(
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texture,
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texture,
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pos * SCALE,
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pos * SCALE,
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WHITE,
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BLUE,
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game::ZLayer::MagneticLayer as i32 + tile.z,
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game::ZLayer::MagneticLayer as i32 + tile.z,
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tile.size * SCALE
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tile.size * SCALE
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);
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);
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