overworld human icon
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parent
ac21220dea
commit
28655cc819
2 changed files with 25 additions and 5 deletions
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@ -4,15 +4,25 @@ use crate::{
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State
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};
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use comfy::{
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delta, draw_circle, draw_rect_outline, draw_sprite, error, info, is_key_down,
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main_camera_mut, EngineContext, IVec2, KeyCode, Vec2, RED, WHITE
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draw_circle, draw_rect_outline, draw_sprite, error, info, is_key_down,
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main_camera_mut, texture_id, vec2, EngineContext, IVec2, KeyCode, Vec2, RED, WHITE
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};
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use std::time::Instant;
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use worldgen::MovementCost;
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pub mod worldgen;
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pub fn draw(state: &crate::State, _engine: &comfy::EngineContext<'_>) {
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pub fn setup(_state: &State, ctx: &EngineContext<'_>) {
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ctx.load_texture_from_bytes(
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"human_overworld",
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include_bytes!(concat!(
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env!("CARGO_MANIFEST_DIR"),
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"/assets/entities/human_overworld.png"
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))
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);
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}
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pub fn draw(state: &State, _ctx: &EngineContext<'_>) {
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for (coords, tile) in state.overworld.iter_tiles() {
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for (i, texture) in tile.textures().iter().rev().enumerate() {
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let i = i as i32;
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@ -28,7 +38,16 @@ pub fn draw(state: &crate::State, _engine: &comfy::EngineContext<'_>) {
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}
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}
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}
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draw_circle(state.ghost.overworld_pos, 0.5, RED, ZLayer::Ghost.into());
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let mut ghost_pos = state.ghost.overworld_pos;
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ghost_pos.y += 0.5;
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draw_sprite(
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texture_id("human_overworld"),
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ghost_pos,
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WHITE,
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ZLayer::Ghost.into(),
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vec2(1.0, 1.25)
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);
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}
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fn update_move_player(state: &mut State, _ctx: &mut EngineContext<'_>) {
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@ -101,9 +101,10 @@ impl Add<i32> for ZLayer {
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}
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}
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pub fn setup(_state: &mut State, ctx: &mut EngineContext<'_>) {
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pub fn setup(state: &mut State, ctx: &mut EngineContext<'_>) {
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Assets::load(ctx);
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overworld::setup(state, ctx);
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//house::setup(state, ctx);
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}
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