loading assets "works"
This commit is contained in:
parent
4c42512881
commit
44b257c710
5 changed files with 36 additions and 15 deletions
9
build.rs
9
build.rs
|
@ -65,11 +65,12 @@ impl AssetsWriter {
|
|||
) -> io::Result<()> {
|
||||
for (group_name, group) in &root.groups {
|
||||
writeln!(file, "{indent}mod {group_name} {{")?;
|
||||
writeln!(file, "{indent}\tuse super::*;")?;
|
||||
write_assets_struct(file, group, &format!("{indent}\t"))?;
|
||||
writeln!(file, "}}")?;
|
||||
}
|
||||
|
||||
writeln!(file, "{indent}struct Asset {{")?;
|
||||
writeln!(file, "{indent}pub struct Assets {{")?;
|
||||
for asset_name in root.assets.keys() {
|
||||
writeln!(
|
||||
file,
|
||||
|
@ -88,7 +89,7 @@ impl AssetsWriter {
|
|||
writeln!(file, "{indent}impl Assets {{")?;
|
||||
writeln!(
|
||||
file,
|
||||
"{indent}\tpub fn load(c: &mut comfy::EngineContext) {{"
|
||||
"{indent}\tpub fn load(c: &mut comfy::EngineContext<'_>) {{"
|
||||
)?;
|
||||
for asset_const_name in root.assets.values() {
|
||||
writeln!(file, "{indent}\t\tc.load_texture_from_bytes({asset_const_name:?}, {asset_const_name});")?;
|
||||
|
@ -101,7 +102,7 @@ impl AssetsWriter {
|
|||
|
||||
writeln!(
|
||||
file,
|
||||
"{indent}const ASSETS: comfy::Lazy<Assets> = Lazy::new(|| Assets {{"
|
||||
"{indent}pub static ASSETS: comfy::Lazy<Assets> = comfy::Lazy::new(|| Assets {{"
|
||||
)?;
|
||||
for (asset_name, asset_const_name) in &root.assets {
|
||||
writeln!(
|
||||
|
@ -113,7 +114,7 @@ impl AssetsWriter {
|
|||
for group_name in root.groups.keys() {
|
||||
writeln!(
|
||||
file,
|
||||
"{indent}\t{group_name}: {group_name}::ASSETS.force(),"
|
||||
"{indent}\t{group_name}: comfy::Lazy::force(&{group_name}::ASSETS),"
|
||||
)?;
|
||||
}
|
||||
writeln!(file, "{indent}}});")?;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use comfy::*;
|
||||
use comfy::{draw_circle, vec2, EngineContext, RED};
|
||||
|
||||
pub fn draw(_state: &crate::State, _engine: &comfy::EngineContext) {
|
||||
pub fn draw(_state: &crate::State, _engine: &EngineContext<'_>) {
|
||||
draw_circle(vec2(0.0, 0.0), 0.5, RED, 0);
|
||||
}
|
||||
|
||||
pub fn update(_state: &mut crate::State, _engine: &mut comfy::EngineContext) {}
|
||||
pub fn update(_state: &mut crate::State, _engine: &mut EngineContext<'_>) {}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use comfy::*;
|
||||
use comfy::{draw_circle, vec2, EngineContext, GREEN};
|
||||
|
||||
pub mod worldgen;
|
||||
|
||||
pub fn draw(_state: &crate::State, _engine: &comfy::EngineContext) {
|
||||
pub fn draw(_state: &crate::State, _engine: &EngineContext<'_>) {
|
||||
draw_circle(vec2(0.0, 0.0), 0.5, GREEN, 0);
|
||||
}
|
||||
|
||||
pub fn update(_state: &mut crate::State, _engine: &mut comfy::EngineContext) {}
|
||||
pub fn update(_state: &mut crate::State, _engine: &mut EngineContext<'_>) {}
|
||||
|
|
|
@ -5,14 +5,14 @@ use crate::{
|
|||
State
|
||||
};
|
||||
|
||||
pub fn update(state: &mut State, engine: &mut EngineContext) {
|
||||
pub fn update(state: &mut State, engine: &mut EngineContext<'_>) {
|
||||
match state.activity {
|
||||
Activity::House => house::update(state, engine),
|
||||
Activity::Overworld => overworld::update(state, engine)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(state: &State, engine: &EngineContext) {
|
||||
pub fn draw(state: &State, engine: &EngineContext<'_>) {
|
||||
match state.activity {
|
||||
Activity::House => house::draw(state, engine),
|
||||
Activity::Overworld => overworld::draw(state, engine)
|
||||
|
|
26
src/main.rs
26
src/main.rs
|
@ -1,13 +1,24 @@
|
|||
#![warn(rust_2018_idioms)]
|
||||
#![forbid(clippy::wildcard_imports, elided_lifetimes_in_paths, unsafe_code)]
|
||||
|
||||
mod assets {
|
||||
include!(env!("ASSETS_RS"));
|
||||
}
|
||||
|
||||
mod activities;
|
||||
mod game;
|
||||
|
||||
use activities::{overworld::worldgen::Overworld, Activity};
|
||||
use comfy::*;
|
||||
use self::{
|
||||
activities::{overworld::worldgen::Overworld, Activity},
|
||||
assets::Assets
|
||||
};
|
||||
use comfy::{GameLoop, EngineState, EngineContext, GameConfig, init_game_config, run_comfy_main_async, pollster};
|
||||
|
||||
const GAME_NAME: &str = "Powercreep";
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct State {
|
||||
setup_called: bool,
|
||||
activity: Activity,
|
||||
overworld: Overworld
|
||||
}
|
||||
|
@ -17,7 +28,12 @@ impl GameLoop for State {
|
|||
Self::default()
|
||||
}
|
||||
|
||||
fn update(&mut self, engine: &mut EngineContext) {
|
||||
fn update(&mut self, engine: &mut EngineContext<'_>) {
|
||||
if !self.setup_called {
|
||||
setup(engine);
|
||||
self.setup_called = true;
|
||||
}
|
||||
|
||||
game::update(self, engine);
|
||||
game::draw(self, engine);
|
||||
}
|
||||
|
@ -27,6 +43,10 @@ fn config(config: GameConfig) -> GameConfig {
|
|||
config
|
||||
}
|
||||
|
||||
fn setup(ctx: &mut EngineContext<'_>) {
|
||||
Assets::load(ctx);
|
||||
}
|
||||
|
||||
async fn run() {
|
||||
init_game_config(GAME_NAME.to_string(), env!("CARGO_PKG_VERSION"), config);
|
||||
let mut engine = EngineState::new();
|
||||
|
|
Loading…
Reference in a new issue