more smooth
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@ -36,6 +36,8 @@ fn update_move_player(state: &mut State, ctx: &mut EngineContext<'_>) {
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state.ghost.overworld_movement_pending
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state.ghost.overworld_movement_pending
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);
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);
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state.ghost.update_overworld_pos(now);
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state.ghost.update_overworld_pos(now);
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}
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if state.ghost.overworld_movement_pending != Vec2::ZERO {
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return;
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return;
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}
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}
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