Merge remote-tracking branch 'origin/overworld-house-gen' into overworld-house-gen
This commit is contained in:
commit
86961bd83e
2 changed files with 15 additions and 5 deletions
|
@ -1,23 +1,31 @@
|
|||
use comfy::{draw_circle, draw_sprite, vec2, EngineContext, Vec2, GREEN};
|
||||
use comfy::{
|
||||
draw_circle, draw_rect_outline, draw_sprite, main_camera_mut, texture_id, vec2,
|
||||
EngineContext, IVec2, Vec2, GREEN, RED, WHITE
|
||||
};
|
||||
|
||||
use crate::game::ZLayer;
|
||||
|
||||
pub mod worldgen;
|
||||
|
||||
pub fn draw(state: &crate::State, _engine: &comfy::EngineContext<'_>) {
|
||||
draw_circle(vec2(0.0, 0.0), 0.5, GREEN, 0);
|
||||
for (coords, tile) in state.overworld.iter_tiles() {
|
||||
for (i, texture) in tile.textures().iter().rev().enumerate() {
|
||||
let i = i as i32;
|
||||
draw_sprite(
|
||||
*texture,
|
||||
coords.as_vec2(),
|
||||
Default::default(),
|
||||
WHITE,
|
||||
ZLayer::MapMax - i,
|
||||
Vec2::ONE
|
||||
)
|
||||
);
|
||||
draw_rect_outline(coords.as_vec2(), Vec2::ONE, 0.1, RED, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(_state: &mut crate::State, _engine: &mut EngineContext<'_>) {}
|
||||
pub fn update(state: &mut crate::State, _engine: &mut EngineContext<'_>) {
|
||||
let mut camera = main_camera_mut();
|
||||
camera.center = Vec2::ZERO;
|
||||
camera.zoom = 30.0;
|
||||
state.overworld.get_or_generate_tile(IVec2::ZERO);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use crate::assets::ASSETS;
|
||||
use comfy::{IVec2, TextureHandle, UVec2};
|
||||
use log::info;
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub enum MovementCost {
|
||||
|
@ -115,6 +116,7 @@ pub struct Chunk {
|
|||
|
||||
impl Chunk {
|
||||
pub fn generate_chunk() -> Self {
|
||||
info!("gen chunk");
|
||||
// TODO real worldgen
|
||||
// for the time being we just copy this pre-made house block into the chunk
|
||||
|
||||
|
|
Loading…
Reference in a new issue