Add fence to static worldgen (#4)
Fence Assets Reviewed-on: #4 Co-authored-by: Dominic <git@msrd0.de> Co-committed-by: Dominic <git@msrd0.de>
This commit is contained in:
parent
b98bc61a02
commit
e03cd06c78
7 changed files with 242 additions and 23 deletions
21
assets/overworld/fence-bottom-left.svg
Normal file
21
assets/overworld/fence-bottom-left.svg
Normal file
|
@ -0,0 +1,21 @@
|
|||
<svg version="1.1" width="512" height="512" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg"
|
||||
stroke="black" stroke-width="1" fill="none">
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="grass.svg"/>
|
||||
|
||||
<!-- continuous upper line of the fence -->
|
||||
<path d="M0,26 v4 h32 v-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M0,26 h32 m-32,4 h32"/>
|
||||
|
||||
<!-- continuous lower line of the fence -->
|
||||
<path d="M0,34 v4 h32 v-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M0,34 h32 m-32,4 h32"/>
|
||||
|
||||
<!-- continuous upper line of the fence, vertical this time -->
|
||||
<path d="M30,32 h4 v32 h-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M30,32 v32 M34,32 v32"/>
|
||||
|
||||
<!-- fence post -->
|
||||
<path d="M28,40 v-16 l4,-4 l4,4 v16 z" fill="saddlebrown"/>
|
||||
|
||||
</svg>
|
After Width: | Height: | Size: 757 B |
9
assets/overworld/fence-bottom-right.svg
Normal file
9
assets/overworld/fence-bottom-right.svg
Normal file
|
@ -0,0 +1,9 @@
|
|||
<svg version="1.1" width="512" height="512" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg"
|
||||
stroke="black" stroke-width="1" fill="none">
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="grass.svg"/>
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="fence-bottom-left.svg"
|
||||
transform="translate(32,0) scale(-1,1) translate(-32,0)"/>
|
||||
|
||||
</svg>
|
After Width: | Height: | Size: 351 B |
20
assets/overworld/fence-horiz.svg
Normal file
20
assets/overworld/fence-horiz.svg
Normal file
|
@ -0,0 +1,20 @@
|
|||
<svg version="1.1" width="512" height="512" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg"
|
||||
stroke="black" stroke-width="1" fill="none">
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="grass.svg"/>
|
||||
|
||||
<!-- continuous upper line of the fence -->
|
||||
<path d="M0,26 v4 h64 v-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M0,26 h64 m-64,4 h64"/>
|
||||
|
||||
<!-- continuous lower line of the fence -->
|
||||
<path d="M0,34 v4 h64 v-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M0,34 h64 m-64,4 h64"/>
|
||||
|
||||
<!-- left fence post -->
|
||||
<path d="M12,40 v-16 l4,-4 l4,4 v16 z" fill="saddlebrown"/>
|
||||
|
||||
<!-- right fence post -->
|
||||
<path d="M44,40 v-16 l4,-4 l4,4 v16 z" fill="saddlebrown"/>
|
||||
|
||||
</svg>
|
After Width: | Height: | Size: 684 B |
21
assets/overworld/fence-top-left.svg
Normal file
21
assets/overworld/fence-top-left.svg
Normal file
|
@ -0,0 +1,21 @@
|
|||
<svg version="1.1" width="512" height="512" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg"
|
||||
stroke="black" stroke-width="1" fill="none">
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="grass.svg"/>
|
||||
|
||||
<!-- continuous upper line of the fence -->
|
||||
<path d="M0,26 v4 h32 v-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M0,26 h32 m-32,4 h32"/>
|
||||
|
||||
<!-- continuous lower line of the fence -->
|
||||
<path d="M0,34 v4 h32 v-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M0,34 h32 m-32,4 h32"/>
|
||||
|
||||
<!-- continuous upper line of the fence, vertical this time -->
|
||||
<path d="M30,0 h4 v32 h-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M30,0 v32 M34,0 v32"/>
|
||||
|
||||
<!-- fence post -->
|
||||
<path d="M28,40 v-16 l4,-4 l4,4 v16 z" fill="saddlebrown"/>
|
||||
|
||||
</svg>
|
After Width: | Height: | Size: 754 B |
9
assets/overworld/fence-top-right.svg
Normal file
9
assets/overworld/fence-top-right.svg
Normal file
|
@ -0,0 +1,9 @@
|
|||
<svg version="1.1" width="512" height="512" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg"
|
||||
stroke="black" stroke-width="1" fill="none">
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="grass.svg"/>
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="fence-top-left.svg"
|
||||
transform="translate(32,0) scale(-1,1) translate(-32,0)"/>
|
||||
|
||||
</svg>
|
After Width: | Height: | Size: 348 B |
18
assets/overworld/fence-vert.svg
Normal file
18
assets/overworld/fence-vert.svg
Normal file
|
@ -0,0 +1,18 @@
|
|||
<svg version="1.1" width="512" height="512" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg"
|
||||
stroke="black" stroke-width="1" fill="none">
|
||||
|
||||
<image x="0" y="0" width="64" height="64" href="grass.svg"/>
|
||||
|
||||
<!-- continuous upper line of the fence -->
|
||||
<path d="M30,0 h4 v64 h-4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M30,0 v64 M34,0 v64"/>
|
||||
|
||||
<!-- upper fence post -->
|
||||
<path d="M28,24 h8 v-12 l-4,-4 l-4,4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M30,16 v8 h-2 v-12 l4,-4 l4,4 v12 h-2 v-8 z"/>
|
||||
|
||||
<!-- lower fence post -->
|
||||
<path d="M28,56 h8 v-12 l-4,-4 l-4,4 z" stroke="none" fill="saddlebrown"/>
|
||||
<path d="M30,48 v8 h-2 v-12 l4,-4 l4,4 v12 h-2 v-8 z"/>
|
||||
|
||||
</svg>
|
After Width: | Height: | Size: 683 B |
|
@ -28,6 +28,13 @@ pub enum Tile {
|
|||
bottom: bool
|
||||
},
|
||||
|
||||
Fence {
|
||||
left: bool,
|
||||
right: bool,
|
||||
top: bool,
|
||||
bottom: bool
|
||||
},
|
||||
|
||||
House {
|
||||
texture: TextureHandle,
|
||||
door: bool
|
||||
|
@ -71,6 +78,38 @@ impl Tile {
|
|||
vec![ASSETS.overworld.grass, path_texture]
|
||||
},
|
||||
|
||||
Self::Fence {
|
||||
left,
|
||||
right,
|
||||
top,
|
||||
bottom
|
||||
} => {
|
||||
let path_texture = match (left, right, top, bottom) {
|
||||
(true, true, false, false) => ASSETS.overworld.fence_horiz,
|
||||
(false, false, true, true) => ASSETS.overworld.fence_vert,
|
||||
|
||||
(true, false, true, false) => ASSETS.overworld.fence_top_left,
|
||||
(true, false, false, true) => ASSETS.overworld.fence_bottom_left,
|
||||
(false, true, true, false) => ASSETS.overworld.fence_top_right,
|
||||
(false, true, false, true) => ASSETS.overworld.fence_bottom_right,
|
||||
|
||||
(true, true, true, false)
|
||||
| (true, true, false, true)
|
||||
| (true, false, true, true)
|
||||
| (false, true, true, true) => unimplemented!(),
|
||||
|
||||
(true, true, true, true) => unimplemented!(),
|
||||
|
||||
(true, false, false, false)
|
||||
| (false, true, false, false)
|
||||
| (false, false, true, false)
|
||||
| (false, false, false, true) => panic!("We don't have no dead ends"),
|
||||
(false, false, false, false) => panic!("I think you meant grass?!?")
|
||||
};
|
||||
|
||||
vec![ASSETS.overworld.grass, path_texture]
|
||||
},
|
||||
|
||||
Self::House { texture, .. } => {
|
||||
vec![ASSETS.overworld.grass, *texture]
|
||||
}
|
||||
|
@ -123,15 +162,6 @@ impl Chunk {
|
|||
// TODO real worldgen
|
||||
// for the time being we just copy this pre-made house block into the chunk
|
||||
|
||||
fn path(left: bool, right: bool, top: bool, bottom: bool) -> Tile {
|
||||
Tile::Path {
|
||||
left,
|
||||
right,
|
||||
top,
|
||||
bottom
|
||||
}
|
||||
}
|
||||
|
||||
fn house(texture: TextureHandle) -> Tile {
|
||||
Tile::House {
|
||||
texture,
|
||||
|
@ -139,14 +169,42 @@ impl Chunk {
|
|||
}
|
||||
}
|
||||
|
||||
let path_horiz = path(true, true, false, false);
|
||||
let path_vert = path(false, false, true, true);
|
||||
let path_crossing = path(true, true, true, true);
|
||||
let path_horiz = Tile::Path {
|
||||
left: true,
|
||||
right: true,
|
||||
top: false,
|
||||
bottom: false
|
||||
};
|
||||
let path_vert = Tile::Path {
|
||||
left: false,
|
||||
right: false,
|
||||
top: true,
|
||||
bottom: true
|
||||
};
|
||||
let path_crossing = Tile::Path {
|
||||
left: true,
|
||||
right: true,
|
||||
top: true,
|
||||
bottom: true
|
||||
};
|
||||
let fence_horiz = Tile::Fence {
|
||||
left: true,
|
||||
right: true,
|
||||
top: false,
|
||||
bottom: false
|
||||
};
|
||||
let fence_vert = Tile::Fence {
|
||||
left: false,
|
||||
right: false,
|
||||
top: true,
|
||||
bottom: true
|
||||
};
|
||||
let grass = Tile::Grass;
|
||||
|
||||
let block = [
|
||||
[
|
||||
path_crossing,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
|
@ -159,7 +217,31 @@ impl Chunk {
|
|||
path_crossing
|
||||
],
|
||||
[
|
||||
path_vert,
|
||||
Tile::Fence {
|
||||
left: false,
|
||||
right: true,
|
||||
top: false,
|
||||
bottom: true
|
||||
},
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
Tile::Fence {
|
||||
left: true,
|
||||
right: false,
|
||||
top: false,
|
||||
bottom: true
|
||||
},
|
||||
path_vert
|
||||
],
|
||||
[
|
||||
fence_vert,
|
||||
grass,
|
||||
grass,
|
||||
grass,
|
||||
|
@ -169,10 +251,11 @@ impl Chunk {
|
|||
grass,
|
||||
grass,
|
||||
grass,
|
||||
fence_vert,
|
||||
path_vert
|
||||
],
|
||||
[
|
||||
path_vert,
|
||||
fence_vert,
|
||||
grass,
|
||||
grass,
|
||||
house(ASSETS.overworld.house_roof_mid_left),
|
||||
|
@ -182,10 +265,11 @@ impl Chunk {
|
|||
grass,
|
||||
grass,
|
||||
grass,
|
||||
fence_vert,
|
||||
path_vert
|
||||
],
|
||||
[
|
||||
path_vert,
|
||||
fence_vert,
|
||||
grass,
|
||||
house(ASSETS.overworld.house_roof_left),
|
||||
house(ASSETS.overworld.house_mid_window),
|
||||
|
@ -195,10 +279,11 @@ impl Chunk {
|
|||
grass,
|
||||
grass,
|
||||
grass,
|
||||
fence_vert,
|
||||
path_vert
|
||||
],
|
||||
[
|
||||
path_vert,
|
||||
fence_vert,
|
||||
grass,
|
||||
house(ASSETS.overworld.house_bottom_left),
|
||||
house(ASSETS.overworld.house_bottom_door),
|
||||
|
@ -208,27 +293,63 @@ impl Chunk {
|
|||
grass,
|
||||
grass,
|
||||
grass,
|
||||
fence_vert,
|
||||
path_vert
|
||||
],
|
||||
[
|
||||
path_vert,
|
||||
fence_vert,
|
||||
grass,
|
||||
grass,
|
||||
path(false, true, true, false),
|
||||
Tile::Path {
|
||||
left: false,
|
||||
right: true,
|
||||
top: true,
|
||||
bottom: false
|
||||
},
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path_horiz,
|
||||
path(true, false, true, true)
|
||||
fence_vert,
|
||||
Tile::Path {
|
||||
left: true,
|
||||
right: false,
|
||||
top: true,
|
||||
bottom: true
|
||||
}
|
||||
],
|
||||
[
|
||||
path_vert, grass, grass, grass, grass, grass, grass, grass, grass, grass,
|
||||
path_vert
|
||||
fence_vert, grass, grass, grass, grass, grass, grass, grass, grass,
|
||||
grass, fence_vert, path_vert
|
||||
],
|
||||
[
|
||||
path_vert, grass, grass, grass, grass, grass, grass, grass, grass, grass,
|
||||
fence_vert, grass, grass, grass, grass, grass, grass, grass, grass,
|
||||
grass, fence_vert, path_vert
|
||||
],
|
||||
[
|
||||
Tile::Fence {
|
||||
left: false,
|
||||
right: true,
|
||||
top: true,
|
||||
bottom: false
|
||||
},
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
fence_horiz,
|
||||
Tile::Fence {
|
||||
left: true,
|
||||
right: false,
|
||||
top: true,
|
||||
bottom: false
|
||||
},
|
||||
path_vert
|
||||
]
|
||||
];
|
||||
|
|
Loading…
Reference in a new issue