Added human texture to house
This commit is contained in:
parent
cc39434310
commit
f7d21428ff
2 changed files with 12 additions and 2 deletions
|
@ -1,7 +1,7 @@
|
|||
use super::{furniture::Furniture, grid::Grid};
|
||||
use crate::game::{self, ZLayer};
|
||||
use comfy::{
|
||||
draw_circle, draw_rect, draw_rect_outline, draw_sprite, error, random_i32, vec2, EngineContext, HashSet, RandomRange as _, Vec2, GOLD, GREEN, PURPLE, RED, WHITE
|
||||
draw_circle, draw_rect, draw_rect_outline, draw_sprite, error, random_i32, texture_id, vec2, EngineContext, HashSet, RandomRange as _, Vec2, GOLD, GREEN, PURPLE, RED, WHITE
|
||||
};
|
||||
use indexmap::IndexSet;
|
||||
|
||||
|
@ -465,9 +465,11 @@ impl Room {
|
|||
}
|
||||
}
|
||||
|
||||
if human_layer {
|
||||
if let Some(human_pos) = self.human_pos {
|
||||
//draw_circle(human_pos, 0.5, RED, 20);
|
||||
draw_rect(human_pos , vec2(1.0, 2.0) * SCALE, GOLD, ZLayer::Human.into());
|
||||
draw_sprite(texture_id("human_house"), human_pos, WHITE, ZLayer::Human.into(), vec2(1.0, 2.0) * SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -114,6 +114,14 @@ pub fn setup(state: &mut State, ctx: &mut EngineContext<'_>) {
|
|||
"/assets/entities/ghost.png"
|
||||
))
|
||||
);
|
||||
|
||||
ctx.load_texture_from_bytes(
|
||||
"human_house",
|
||||
include_bytes!(concat!(
|
||||
env!("CARGO_MANIFEST_DIR"),
|
||||
"/assets/entities/human_captured.png"
|
||||
))
|
||||
);
|
||||
}
|
||||
|
||||
/// The amount of energy a ghost consumes idle.
|
||||
|
|
Loading…
Reference in a new issue