Add CI #1
4 changed files with 1111 additions and 1930 deletions
2985
Cargo.lock
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2985
Cargo.lock
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@ -1,5 +1,5 @@
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[package]
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name = "turtlegame"
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name = "powercreep"
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version = "0.1.0"
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publish = false
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edition = "2021"
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@ -8,9 +8,6 @@ description = "turtlegame - the game from the turtleteam :)"
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[workspace]
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resolver = "2"
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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# opt-level = 1
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# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
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@ -18,4 +15,5 @@ resolver = "2"
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opt-level = 3
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[dependencies]
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bevy = "0.14.0"
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comfy = { version = "0.4.0", features = ["wayland"] }
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log = "0.4.22"
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11
src/game.rs
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11
src/game.rs
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@ -0,0 +1,11 @@
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use comfy::*;
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use crate::State;
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pub fn update(_state: &mut State, _engine: &mut EngineContext) {
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info!("update");
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}
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pub fn draw(_state: &State, _engine: &EngineContext) {
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draw_circle(vec2(0.0, 0.0), 0.5, RED, 0);
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}
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35
src/main.rs
35
src/main.rs
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use bevy::prelude::*;
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mod game;
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use comfy::*;
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const GAME_NAME: &str = "Powercreep";
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#[derive(Debug)]
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struct State {}
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impl GameLoop for State {
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fn new(_c: &mut EngineState) -> Self {
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State {}
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}
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fn update(&mut self, engine: &mut EngineContext) {
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game::update(self, engine);
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game::draw(self, engine);
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}
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}
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fn config(config: GameConfig) -> GameConfig {
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config
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}
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async fn run() {
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init_game_config(GAME_NAME.to_string(), env!("CARGO_PKG_VERSION"), config);
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let mut engine = EngineState::new();
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let game = State::new(&mut engine);
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run_comfy_main_async(game, engine).await;
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}
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.run();
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pollster::block_on(run());
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}
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