Add CI #1
4 changed files with 1111 additions and 1930 deletions
2985
Cargo.lock
generated
2985
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
@ -1,5 +1,5 @@
|
||||||
[package]
|
[package]
|
||||||
name = "turtlegame"
|
name = "powercreep"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
publish = false
|
publish = false
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
@ -8,9 +8,6 @@ description = "turtlegame - the game from the turtleteam :)"
|
||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
resolver = "2"
|
resolver = "2"
|
||||||
|
|
||||||
# Enable a small amount of optimization in debug mode
|
|
||||||
[profile.dev]
|
|
||||||
# opt-level = 1
|
# opt-level = 1
|
||||||
|
|
||||||
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
|
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
|
||||||
|
@ -18,4 +15,5 @@ resolver = "2"
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = "0.14.0"
|
comfy = { version = "0.4.0", features = ["wayland"] }
|
||||||
|
log = "0.4.22"
|
||||||
|
|
11
src/game.rs
Normal file
11
src/game.rs
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
use comfy::*;
|
||||||
|
|
||||||
|
use crate::State;
|
||||||
|
|
||||||
|
pub fn update(_state: &mut State, _engine: &mut EngineContext) {
|
||||||
|
info!("update");
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(_state: &State, _engine: &EngineContext) {
|
||||||
|
draw_circle(vec2(0.0, 0.0), 0.5, RED, 0);
|
||||||
|
}
|
37
src/main.rs
37
src/main.rs
|
@ -1,7 +1,34 @@
|
||||||
use bevy::prelude::*;
|
mod game;
|
||||||
|
|
||||||
|
use comfy::*;
|
||||||
|
|
||||||
|
const GAME_NAME: &str = "Powercreep";
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct State {}
|
||||||
|
|
||||||
|
impl GameLoop for State {
|
||||||
|
fn new(_c: &mut EngineState) -> Self {
|
||||||
|
State {}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, engine: &mut EngineContext) {
|
||||||
|
game::update(self, engine);
|
||||||
|
game::draw(self, engine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn config(config: GameConfig) -> GameConfig {
|
||||||
|
config
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn run() {
|
||||||
|
init_game_config(GAME_NAME.to_string(), env!("CARGO_PKG_VERSION"), config);
|
||||||
|
let mut engine = EngineState::new();
|
||||||
|
let game = State::new(&mut engine);
|
||||||
|
run_comfy_main_async(game, engine).await;
|
||||||
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
App::new()
|
pollster::block_on(run());
|
||||||
.add_plugins(DefaultPlugins)
|
}
|
||||||
.run();
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in a new issue