room-creation #15
8 changed files with 195 additions and 59 deletions
37
Cargo.lock
generated
37
Cargo.lock
generated
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@ -242,7 +242,7 @@ dependencies = [
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"regex",
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"rustc-hash",
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"shlex",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -326,7 +326,7 @@ checksum = "1ee891b04274a59bd38b412188e24b849617b2e45a0fd8d057deb63e7403761b"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -369,9 +369,9 @@ dependencies = [
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[[package]]
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name = "cc"
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version = "1.0.104"
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version = "1.0.105"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "74b6a57f98764a267ff415d50a25e6e166f3831a5071af4995296ea97d210490"
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checksum = "5208975e568d83b6b05cc0a063c8e7e9acc2b43bee6da15616a5b73e109d7437"
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dependencies = [
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"jobserver",
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"libc",
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@ -1111,7 +1111,7 @@ checksum = "1a5c6c585bc94aaf2c7b51dd4c2ba22680844aba4c687be581871a6f518c5742"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -1897,7 +1897,7 @@ checksum = "ed3955f1a9c7c0c15e092f9c887db08b1fc683305fdf6eb6684f22555355e202"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -1927,7 +1927,7 @@ dependencies = [
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"proc-macro-crate",
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -2130,6 +2130,7 @@ dependencies = [
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"comfy",
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"heck",
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"indexmap",
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"log",
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"resvg",
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]
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@ -2427,22 +2428,22 @@ checksum = "cd0b0ec5f1c1ca621c432a25813d8d60c88abe6d3e08a3eb9cf37d97a0fe3d73"
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[[package]]
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name = "serde"
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version = "1.0.203"
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version = "1.0.204"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7253ab4de971e72fb7be983802300c30b5a7f0c2e56fab8abfc6a214307c0094"
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checksum = "bc76f558e0cbb2a839d37354c575f1dc3fdc6546b5be373ba43d95f231bf7c12"
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dependencies = [
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"serde_derive",
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]
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[[package]]
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name = "serde_derive"
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version = "1.0.203"
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version = "1.0.204"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "500cbc0ebeb6f46627f50f3f5811ccf6bf00643be300b4c3eabc0ef55dc5b5ba"
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checksum = "e0cd7e117be63d3c3678776753929474f3b04a43a080c744d6b0ae2a8c28e222"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -2702,9 +2703,9 @@ dependencies = [
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[[package]]
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name = "syn"
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version = "2.0.68"
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version = "2.0.69"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "901fa70d88b9d6c98022e23b4136f9f3e54e4662c3bc1bd1d84a42a9a0f0c1e9"
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checksum = "201fcda3845c23e8212cd466bfebf0bd20694490fc0356ae8e428e0824a915a6"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -2737,7 +2738,7 @@ checksum = "46c3384250002a6d5af4d114f2845d37b57521033f30d5c3f46c4d70e1197533"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -2977,7 +2978,7 @@ dependencies = [
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"once_cell",
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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"wasm-bindgen-shared",
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]
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@ -3011,7 +3012,7 @@ checksum = "e94f17b526d0a461a191c78ea52bbce64071ed5c04c9ffe424dcb38f74171bb7"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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"wasm-bindgen-backend",
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"wasm-bindgen-shared",
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]
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@ -3695,7 +3696,7 @@ checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.68",
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"syn 2.0.69",
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]
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[[package]]
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@ -17,6 +17,7 @@ opt-level = 3
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[dependencies]
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comfy = { version = "0.4.0", features = ["wayland"] }
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indexmap = "2"
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log = "0.4.22"
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[build-dependencies]
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heck = "0.5"
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@ -23,7 +23,7 @@ impl FurnitureAsset {
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}
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fn asset_path_magnet(&self) -> String {
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format!("{}/magnet/{}.png", self.folder, self.name)
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format!("{}/metal/{}.png", self.folder, self.name)
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}
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fn asset_path_elec(&self) -> String {
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@ -110,4 +110,8 @@ impl Furniture {
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pub fn get_magnet_texture_handle(&self) -> Option<TextureHandle> {
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self.handles.magnet
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}
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pub fn is_on(&self) -> bool {
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(self.on)()
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}
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}
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@ -3,33 +3,56 @@ mod grid;
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mod player;
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mod room;
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use self::{grid::Grid, player::Player, room::Room};
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use crate::State;
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use comfy::{error, EngineContext};
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use comfy::{random_i32, EngineContext};
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use grid::Grid;
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use log::error;
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use player::Player;
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use room::Room;
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const MAX_ROOMS: i32 = 6;
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#[derive(Debug)]
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pub struct HouseState {
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room: Room,
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current_room_id: usize,
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room_count: usize,
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rooms: Vec<Room>,
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//grid: Grid,
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player: Player
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player: Player,
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human_layer: bool //Human, magnetic, electric
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}
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impl HouseState {
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pub fn generate_new_house(ctx: &mut EngineContext<'_>) -> Self {
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let room = Room::new(ctx);
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let player = Player::new(&room);
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HouseState { room, player }
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let room_count = random_i32(2, MAX_ROOMS) as usize;
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let mut rooms = Vec::new();
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for _ in 0 .. room_count {
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rooms.push(Room::new(ctx));
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}
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let player = Player::new(rooms.first().unwrap());
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HouseState {
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current_room_id: 0,
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room_count,
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rooms,
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player,
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human_layer: false
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}
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}
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}
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pub fn draw(state: &State, _ctx: &comfy::EngineContext<'_>) {
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pub fn draw(state: &crate::State, _ctx: &comfy::EngineContext<'_>) {
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let Some(house) = state.house() else {
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error!("How can I render a house when I'm not in one?!?");
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return;
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};
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//Draw House
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house.room.draw();
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house
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.rooms
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.get(house.current_room_id)
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.unwrap()
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.draw(house.human_layer, house.player.can_see_metal(0.1));
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//Draw Grid
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//state.house.grid.draw();
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@ -38,15 +61,28 @@ pub fn draw(state: &State, _ctx: &comfy::EngineContext<'_>) {
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house.player.draw();
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}
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pub fn update(state: &mut State, ctx: &mut comfy::EngineContext<'_>) {
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pub fn update(state: &mut crate::State, ctx: &mut comfy::EngineContext<'_>) {
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let house = state.house_mut(ctx);
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house.player.update(&house.room.grid);
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let current_room = house.rooms.get(house.current_room_id).unwrap();
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house.player.update(¤t_room.grid);
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if house.player.is_moving_to_right_room(&house.room) {
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house.room = Room::new(ctx);
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house.player.reset_on_room(&house.room, true);
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} else if house.player.is_moving_to_left_room(&house.room) {
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house.room = Room::new(ctx);
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house.player.reset_on_room(&house.room, false);
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if house.player.is_moving_to_right_room(current_room) {
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if house.current_room_id < (house.room_count - 1) {
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house.current_room_id += 1;
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let current_room = house.rooms.get(house.current_room_id).unwrap();
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house.player.reset_on_room(current_room, true);
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} else {
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house.player.reset_on_room(current_room, false);
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}
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} else if house.player.is_moving_to_left_room(current_room) {
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if house.current_room_id > 0 {
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house.current_room_id -= 1;
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let current_room = house.rooms.get(house.current_room_id).unwrap();
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house.player.reset_on_room(current_room, false);
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} else {
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house.player.reset_on_room(current_room, true);
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}
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}
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}
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@ -9,6 +9,9 @@ use std::collections::HashSet;
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pub struct Player {
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position: Vec2,
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speed: f32,
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last_speed: f32,
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current_acceleration: f32,
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movement_time: f32,
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connection: usize,
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next_connections: Vec<usize>
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}
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@ -20,7 +23,10 @@ impl Player {
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((0.25) - room.size.0 as f32 / 2.0) * SCALE,
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room.grid.nodes.first().unwrap().y
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),
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speed: 10.0,
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speed: 0.0,
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last_speed: 0.0,
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current_acceleration: 0.0,
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movement_time: 0.0,
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connection: 0,
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next_connections: vec![1]
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}
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@ -57,8 +63,38 @@ impl Player {
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};
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self.position = vec2(x, room.grid.nodes.first().unwrap().y);
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if place_left {
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self.connection = 0;
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self.next_connections = vec![1];
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} else {
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let mut current_index = 0;
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for (i, node_pos) in room.grid.nodes.iter().enumerate().rev() {
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if in_node_range(
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&vec2((room.size.0 as f32 / 2.0 + 0.5) * SCALE, self.position.y),
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node_pos,
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1.0
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) {
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current_index = i;
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}
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}
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let connction_index = room
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.grid
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.connections
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.iter()
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.enumerate()
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.find(|(_i, (_node_1, node_2))| *node_2 == current_index)
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.map(|(i, _)| i)
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.unwrap();
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self.connection = connction_index;
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self.next_connections = vec![connction_index - 1];
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}
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}
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pub fn can_see_metal(&self, threshold: f32) -> bool {
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self.current_acceleration > threshold
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}
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}
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@ -70,6 +106,22 @@ fn move_player(player: &mut Player, allowed_movement: (bool, bool, bool, bool))
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allow_right_movement
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) = allowed_movement;
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if is_key_down(KeyCode::Up)
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|| is_key_down(KeyCode::Down)
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|| is_key_down(KeyCode::Left)
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|| is_key_down(KeyCode::Right)
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{
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player.movement_time += delta();
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player.speed = calc_player_speed(player.movement_time);
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player.speed = player.speed.clamp(0.0, 10.0);
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} else {
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player.speed = 0.0;
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player.last_speed = 0.0;
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player.movement_time = 0.0;
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}
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player.current_acceleration = (player.speed - player.last_speed).abs();
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if allow_up_movement && is_key_down(KeyCode::Up) {
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player.position += vec2(0.0, player.speed) * delta();
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}
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@ -85,6 +137,14 @@ fn move_player(player: &mut Player, allowed_movement: (bool, bool, bool, bool))
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if allow_left_movement && is_key_down(KeyCode::Left) {
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player.position += vec2(-player.speed, 0.0) * delta();
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}
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player.last_speed = player.speed;
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}
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fn calc_player_speed(time: f32) -> f32 {
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//3x^2-2x^3; x=t
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let t = time * 20.0;
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3.0 * t * t - 2.0 * t * t
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}
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//(UP, DOWN, LEFT, RIGHT)
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@ -310,14 +310,14 @@ impl Room {
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Grid::new(nodes, connections)
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}
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pub fn draw(&self) {
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pub fn draw(&self, human_layer: bool, magnet_layer: bool) {
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let (width, height) = self.size;
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draw_rect(
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vec2(0.0, 0.0),
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vec2(width as f32 * SCALE, height as f32 * SCALE),
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PURPLE,
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game::ZLayer::MapMax as i32 - 2
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game::ZLayer::HumanLayer as i32 - 4
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);
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draw_rect_outline(
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vec2(0.0, 0.0),
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@ -331,12 +331,13 @@ impl Room {
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let mut pos = tile.pos - vec2(width as f32 / 2.0, height as f32 / 2.0);
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pos += tile.size * 0.5;
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if human_layer {
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if let Some(texture) = tile.f.get_human_texture_handle() {
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draw_sprite(
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texture,
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pos * SCALE,
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WHITE,
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game::ZLayer::MapMax as i32 + tile.z,
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game::ZLayer::HumanLayer as i32 + tile.z,
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tile.size * SCALE
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);
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} else {
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|
@ -345,11 +346,36 @@ impl Room {
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tile.size * SCALE,
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0.3,
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GREEN,
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game::ZLayer::MapMax as i32 + tile.z
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game::ZLayer::HumanLayer as i32 + tile.z
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);
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}
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}
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if magnet_layer {
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if let Some(texture) = tile.f.get_magnet_texture_handle() {
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draw_sprite(
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texture,
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pos * SCALE,
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WHITE,
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game::ZLayer::MagneticLayer as i32 + tile.z,
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tile.size * SCALE
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);
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}
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}
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if tile.f.is_on() {
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if let Some(texture) = tile.f.get_elec_texture_handle() {
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draw_sprite(
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texture,
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pos * SCALE,
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WHITE,
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game::ZLayer::ElectricLayer as i32 + tile.z,
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tile.size * SCALE
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);
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}
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}
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}
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self.grid.draw();
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}
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}
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|
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@ -66,6 +66,9 @@ impl Default for Ghost {
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}
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#[repr(i32)]
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pub enum ZLayer {
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HumanLayer = -8,
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MagneticLayer = -5,
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ElectricLayer = -2,
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MapMax = -1,
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Human = 0,
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Ghost = 1
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|
@ -86,8 +89,10 @@ impl Sub<i32> for ZLayer {
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}
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}
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pub fn setup(_state: &mut State, ctx: &mut EngineContext<'_>) {
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||||
pub fn setup(state: &mut State, ctx: &mut EngineContext<'_>) {
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||||
Assets::load(ctx);
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||||
|
||||
//house::setup(state, ctx);
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||||
}
|
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|
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pub fn update(state: &mut State, engine: &mut EngineContext<'_>) {
|
||||
|
|
|
@ -76,12 +76,15 @@ impl GameLoop for State {
|
|||
|
||||
fn update(&mut self, ctx: &mut EngineContext<'_>) {
|
||||
if !self.setup_called {
|
||||
game::setup(self, ctx);
|
||||
game::setup(self, ctx);
|
||||
self.setup_called = true;
|
||||
}
|
||||
|
||||
game::update(self, ctx);
|
||||
game::draw(self, ctx);
|
||||
game::update(self, ctx);
|
||||
game::draw(self, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue