add option to turn devtools off #17

Merged
LuckyTurtleDev merged 2 commits from devtools into main 2024-07-07 14:03:30 +00:00
2 changed files with 35 additions and 10 deletions

View file

@ -19,7 +19,9 @@ pub fn draw(state: &crate::State, _engine: &comfy::EngineContext<'_>) {
ZLayer::MapMax - i, ZLayer::MapMax - i,
Vec2::ONE Vec2::ONE
); );
draw_rect_outline(coords.as_vec2(), Vec2::ONE, 0.1, RED, 10); if state.dev {
draw_rect_outline(coords.as_vec2(), Vec2::ONE, 0.1, RED, 10);
}
} }
} }
draw_circle(state.ghost.overworld_pos, 0.5, RED, ZLayer::Ghost.into()); draw_circle(state.ghost.overworld_pos, 0.5, RED, ZLayer::Ghost.into());

View file

@ -10,17 +10,31 @@ mod activities;
mod game; mod game;
mod ui; mod ui;
use std::env::var;
use self::{ use self::{
activities::{house::HouseState, overworld::worldgen::Overworld, Activity}, activities::{house::HouseState, overworld::worldgen::Overworld, Activity},
game::Ghost game::Ghost
}; };
use comfy::{ use comfy::{
etagere::euclid::default, init_game_config, pollster, run_comfy_main_async, init_game_config, pollster, run_comfy_main_async, DevConfig, EngineContext,
DevConfig, EngineContext, EngineState, GameConfig, GameLoop, HashMap, IVec2 EngineState, GameConfig, GameLoop, HashMap, IVec2
}; };
const GAME_NAME: &str = "Powercreep"; const GAME_NAME: &str = "Powercreep";
/// true if devtools should be enable
fn dev_from_env() -> bool {
match var("DEV").as_ref().map(|f| f.as_str()) {
Ok("false") => false,
Ok("true") => true,
#[cfg(debug_assertions)]
_ => true,
#[cfg(not(debug_assertions))]
_ => false
}
}
#[derive(Debug, Default)] #[derive(Debug, Default)]
struct State { struct State {
setup_called: bool, setup_called: bool,
@ -28,7 +42,9 @@ struct State {
ghost: Ghost, ghost: Ghost,
overworld: Overworld, overworld: Overworld,
houses: HashMap<IVec2, HouseState>, houses: HashMap<IVec2, HouseState>,
score: f32 score: f32,
/// show dev tools
dev: bool
} }
impl State { impl State {
@ -52,7 +68,10 @@ impl State {
impl GameLoop for State { impl GameLoop for State {
fn new(_c: &mut EngineState) -> Self { fn new(_c: &mut EngineState) -> Self {
Self::default() Self {
dev: dev_from_env(),
..Default::default()
}
} }
fn update(&mut self, ctx: &mut EngineContext<'_>) { fn update(&mut self, ctx: &mut EngineContext<'_>) {
@ -67,15 +86,19 @@ impl GameLoop for State {
} }
fn config(config: GameConfig) -> GameConfig { fn config(config: GameConfig) -> GameConfig {
let dev = DevConfig { let dev = if dev_from_env() {
#[cfg(debug_assertions)] DevConfig {
show_fps: true, show_fps: true,
..Default::default() ..Default::default()
}
} else {
Default::default()
}; };
GameConfig { GameConfig {
tonemapping_enabled: true, tonemapping_enabled: true,
dev, dev,
..Default::default() target_framerate: 165,
..config
} }
} }