Static World Gen and Display for the Overworld #5
1 changed files with 207 additions and 0 deletions
207
build.rs
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207
build.rs
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@ -0,0 +1,207 @@
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use heck::ToSnakeCase as _;
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use resvg::{tiny_skia, usvg};
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use std::{
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collections::BTreeMap,
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env,
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fs::{self, File},
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hash::{DefaultHasher, Hash, Hasher},
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io::{self, Write as _},
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path::{Path, PathBuf}
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};
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const TILE_SIZE: u32 = 64;
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#[derive(Default)]
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struct Assets {
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/// Assets directly contained within this asset group, mapping their name to the name
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/// of the constant storing their png.
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assets: BTreeMap<String, String>,
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/// Asset groups contained within this asset group, mapping their name to the assets
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/// that group contains.
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groups: BTreeMap<String, Box<Assets>>
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}
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struct AssetsWriter {
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file: File,
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root: Assets
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}
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impl AssetsWriter {
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fn new<P: AsRef<Path>>(path: P) -> Self {
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let mut file = File::create(path).expect("Failed to create assets file");
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writeln!(file, "// @generated").unwrap();
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Self {
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file,
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root: Assets::default()
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}
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}
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fn add_png<P: AsRef<Path>>(
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&mut self,
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canonical_path: P,
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png: tiny_skia::Pixmap
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) -> String {
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let mut hasher = DefaultHasher::new();
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canonical_path.as_ref().hash(&mut hasher);
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let hash = hasher.finish();
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let const_name = format!("ASSET_{hash:X}");
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write!(self.file, "const {const_name}: &'static [u8] = &[").unwrap();
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for byte in png.encode_png().expect("Failed to encode png") {
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write!(self.file, "{byte}, ").unwrap();
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}
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writeln!(self.file, "];").unwrap();
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const_name
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}
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fn finish(mut self) {
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fn write_assets_struct(
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file: &mut File,
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root: &Assets,
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indent: &str
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) -> io::Result<()> {
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for (group_name, group) in &root.groups {
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writeln!(file, "{indent}mod {group_name} {{")?;
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write_assets_struct(file, group, &format!("{indent}\t"))?;
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writeln!(file, "}}")?;
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}
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writeln!(file, "{indent}struct Asset {{")?;
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for asset_name in root.assets.keys() {
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writeln!(
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file,
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"{indent}\t{}: comfy::TextureHandle,",
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asset_name.to_snake_case()
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)?;
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}
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for group_name in root.groups.keys() {
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writeln!(
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file,
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"{indent}\t{group_name}: &'static {group_name}::Assets,"
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)?;
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}
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writeln!(file, "{indent}}}")?;
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writeln!(file, "{indent}impl Assets {{")?;
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writeln!(
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file,
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"{indent}\tpub fn load(c: &mut comfy::EngineContext) {{"
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)?;
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for asset_const_name in root.assets.values() {
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writeln!(file, "{indent}\t\tc.load_texture_from_bytes({asset_const_name:?}, {asset_const_name});")?;
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}
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for group_name in root.groups.keys() {
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writeln!(file, "{indent}\t\t{group_name}::Assets::load(c);")?;
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}
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writeln!(file, "{indent}\t}}")?;
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writeln!(file, "{indent}}}")?;
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writeln!(
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file,
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"{indent}const ASSETS: comfy::Lazy<Assets> = Lazy::new(|| Assets {{"
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)?;
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for (asset_name, asset_const_name) in &root.assets {
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writeln!(
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file,
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"{indent}\t{}: comfy::texture_id({asset_const_name:?}),",
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asset_name.to_snake_case()
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)?;
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}
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for group_name in root.groups.keys() {
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writeln!(
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file,
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"{indent}\t{group_name}: {group_name}::ASSETS.force(),"
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)?;
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}
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writeln!(file, "{indent}}});")?;
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Ok(())
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}
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write_assets_struct(&mut self.file, &self.root, "").unwrap();
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}
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}
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fn main() {
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println!("cargo::rerun-if-changed=build.rs");
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println!("cargo::rerun-if-changed=assets/");
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let out_dir = env::var_os("OUT_DIR").unwrap();
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let assets = PathBuf::from(out_dir).join("assets.rs");
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println!("cargo::warning=Writing assets to {}", assets.display());
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println!("cargo::rustc-env=ASSETS_RS={}", assets.display());
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let mut writer = AssetsWriter::new(assets);
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process_dir("assets", &mut writer, &mut Vec::new());
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writer.finish();
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}
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fn process_dir<P: AsRef<Path> + Copy>(
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dir: P,
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writer: &mut AssetsWriter,
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groups: &mut Vec<String>
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) {
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for entry in fs::read_dir(dir).expect("Cannot read dir") {
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let entry = entry.expect("Cannot read dir entry");
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let path = entry.path();
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if entry
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.metadata()
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.expect("Cannot read dir entry metadata")
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.is_dir()
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{
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groups.push(
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path.file_name()
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.unwrap()
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.to_str()
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.expect("Non-UTF8 file names aren't allowed")
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.into()
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);
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process_dir(&path, writer, groups);
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groups.pop();
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} else if path.extension().map(|ext| ext == "svg").unwrap_or(false) {
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process_svg(&path, dir, writer, groups);
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}
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}
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}
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fn process_svg<P: AsRef<Path> + Copy, Q: AsRef<Path>>(
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file: P,
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dir: Q,
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writer: &mut AssetsWriter,
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groups: &[String]
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) {
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let bytes = fs::read(file).expect("Cannot read svg file");
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let tree = usvg::Tree::from_data(&bytes, &usvg::Options {
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resources_dir: Some(dir.as_ref().to_owned()),
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..Default::default()
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})
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.unwrap_or_else(|err| {
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panic!("Cannot parse svg file {}: {err}", file.as_ref().display())
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});
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let mut pixmap = tiny_skia::Pixmap::new(TILE_SIZE, TILE_SIZE).unwrap();
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resvg::render(&tree, Default::default(), &mut pixmap.as_mut());
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let const_name = writer.add_png(
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file.as_ref()
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.canonicalize()
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.expect("Failed to canonicalize"),
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pixmap
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);
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let mut group = &mut writer.root;
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for group_name in groups {
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if !group.groups.contains_key(group_name) {
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group.groups.insert(group_name.to_owned(), Box::default());
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}
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group = group.groups.get_mut(group_name).unwrap();
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}
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group.assets.insert(
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file.as_ref()
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.file_stem()
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.expect("File doesn't have a stem")
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.to_str()
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.expect("Non-UTF8 file names aren't allowed")
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.into(),
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const_name
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);
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}
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