Static World Gen and Display for the Overworld #5

Merged
msrd0 merged 21 commits from overworld-house-gen into main 2024-07-06 20:23:25 +00:00
2 changed files with 86 additions and 5 deletions
Showing only changes of commit 88c887a2ea - Show all commits

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@ -1,9 +1,90 @@
use comfy::{IVec2, UVec2};
use std::collections::HashMap;
enum MovementCost {
/// No movement possible - cost infinitely high.
Infinite,
/// There is a path for this movement - movement is cheap.
Path,
/// There is no path and no obstacle.
Default,
/// There is an obstacle (i.e. fence) - movement is expensive.
Obstacle
}
#[derive(Debug)] #[derive(Debug)]
pub struct Overworld; struct Tile;
impl Default for Overworld { impl Tile {
fn default() -> Self { pub fn can_stand_inside(&self) -> bool {
Self unimplemented!()
}
pub fn movement_cost_left(&self) -> MovementCost {
unimplemented!()
}
pub fn movement_cost_right(&self) -> MovementCost {
unimplemented!()
}
pub fn movement_cost_up(&self) -> MovementCost {
unimplemented!()
}
pub fn movement_cost_down(&self) -> MovementCost {
unimplemented!()
}
pub fn can_enter_house(&self) -> bool {
unimplemented!()
}
}
/// The size of a chunk (both width and height). This value squared gives the amount of
/// tiles in the chunk.
const CHUNK_SIZE: u32 = 100;
/// Chunks
#[derive(Debug)]
pub struct Chunk {
/// All tiles within this chunk.
tiles: [Tile; (CHUNK_SIZE * CHUNK_SIZE) as usize],
/// All paths that leave this chunk on the left hand side.
paths_left: Vec<u32>,
/// All paths that leave this chunk on the right hand side.
paths_right: Vec<u32>,
/// All paths that leave this chunk on the bottom side.
paths_bottom: Vec<u32>,
/// All paths that leave this chunk on the top side.
paths_top: Vec<u32>
}
impl Chunk {
fn get_tile(&self, local_chunk_coords: UVec2) -> Option<&Tile> {
self.tiles
.get((local_chunk_coords.y * CHUNK_SIZE + local_chunk_coords.x) as usize)
}
}
#[derive(Debug, Default)]
pub struct Overworld {
chunks: HashMap<IVec2, Chunk>
}
impl Overworld {
/// Return a [`Tile`] at the given world coordinates, or `None` if that tile has not
/// been generated yet.
fn get_tile(&self, world_coords: IVec2) -> Option<&Tile> {
let tile_coords = IVec2 {
x: world_coords.x.div_euclid(CHUNK_SIZE as _),
y: world_coords.y.div_euclid(CHUNK_SIZE as _)
};
let local_coords = UVec2 {
x: world_coords.x.rem_euclid(CHUNK_SIZE as _) as _,
y: world_coords.y.rem_euclid(CHUNK_SIZE as _) as _
};
let chunk = self.chunks.get(&tile_coords)?;
chunk.get_tile(local_coords)
}
fn get_or_generate_tile(&self, world_coords: IVec2) -> &Tile {
unimplemented!()
} }
} }

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@ -9,7 +9,7 @@ const GAME_NAME: &str = "Powercreep";
#[derive(Debug, Default)] #[derive(Debug, Default)]
struct State { struct State {
activity: Activity, activity: Activity,
overworld: Overworld, overworld: Overworld
} }
impl GameLoop for State { impl GameLoop for State {