WIP: Display Furniture Assets #8
3 changed files with 91 additions and 0 deletions
0
assets/furniture/.gitkeep
Normal file
0
assets/furniture/.gitkeep
Normal file
90
src/activities/house/furniture.rs
Normal file
90
src/activities/house/furniture.rs
Normal file
|
@ -0,0 +1,90 @@
|
|||
use comfy::{error, texture_id, EngineContext, HashSet, Lazy, Mutex, TextureHandle};
|
||||
use std::{fs, io, sync::Arc};
|
||||
|
||||
static ASSETS_LOADED: Lazy<Arc<Mutex<HashSet<String>>>> =
|
||||
Lazy::new(|| Arc::new(Mutex::new(HashSet::new())));
|
||||
|
||||
struct FurnitureAsset {
|
||||
folder: String,
|
||||
name: String
|
||||
}
|
||||
|
||||
struct FurnitureTextureHandles {
|
||||
human: Option<TextureHandle>,
|
||||
magnet: Option<TextureHandle>,
|
||||
elec: Option<TextureHandle>
|
||||
}
|
||||
|
||||
impl FurnitureAsset {
|
||||
fn asset_path(&self) -> String {
|
||||
format!("{}/{}.png", self.folder, self.name)
|
||||
}
|
||||
|
||||
fn asset_path_magnet(&self) -> String {
|
||||
format!("{}/magnet/{}.png", self.folder, self.name)
|
||||
}
|
||||
|
||||
fn asset_path_elec(&self) -> String {
|
||||
format!("{}/elec/{}.png", self.folder, self.name)
|
||||
}
|
||||
|
||||
fn load_asset_path(
|
||||
&self,
|
||||
path: String,
|
||||
ctx: &mut EngineContext<'_>
|
||||
) -> Option<TextureHandle> {
|
||||
let mut loaded = ASSETS_LOADED.lock();
|
||||
if loaded.contains(&path) {
|
||||
return None;
|
||||
}
|
||||
let bytes = match fs::read(format!(
|
||||
"{}/assets/furniture/{path}",
|
||||
env!("CARGO_MANIFEST_DIR")
|
||||
)) {
|
||||
Ok(bytes) => bytes,
|
||||
Err(err) if err.kind() == io::ErrorKind::NotFound => return None,
|
||||
Err(err) => {
|
||||
error!("Failed to load asset {path:?}: {err}");
|
||||
return None;
|
||||
}
|
||||
};
|
||||
ctx.load_texture_from_bytes(&path, &bytes);
|
||||
let handle = texture_id(&path);
|
||||
loaded.insert(path);
|
||||
Some(handle)
|
||||
}
|
||||
|
||||
/// Attempt to load the assets. Silently ignore missing assets.
|
||||
fn load_assets(&self, ctx: &mut EngineContext<'_>) -> FurnitureTextureHandles {
|
||||
FurnitureTextureHandles {
|
||||
human: self.load_asset_path(self.asset_path(), ctx),
|
||||
magnet: self.load_asset_path(self.asset_path_magnet(), ctx),
|
||||
elec: self.load_asset_path(self.asset_path_elec(), ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Furniture {
|
||||
asset: FurnitureAsset,
|
||||
handles: FurnitureTextureHandles,
|
||||
on: Box<dyn Fn() -> bool>
|
||||
}
|
||||
|
||||
impl Furniture {
|
||||
pub fn new<F: Into<String>, N: Into<String>>(
|
||||
folder: F,
|
||||
name: N,
|
||||
ctx: &mut EngineContext<'_>
|
||||
) -> Self {
|
||||
let asset = FurnitureAsset {
|
||||
folder: folder.into(),
|
||||
name: name.into()
|
||||
};
|
||||
let handles = asset.load_assets(ctx);
|
||||
Self {
|
||||
asset,
|
||||
handles,
|
||||
on: Box::new(|| false)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
mod furniture;
|
||||
mod grid;
|
||||
mod player;
|
||||
|
||||
|
|
Loading…
Reference in a new issue