use comfy::{draw_circle, vec2, EngineContext, GREEN}; use crate::game::ZLayer; pub mod worldgen; pub fn draw(state: &crate::State, _engine: &comfy::EngineContext) { draw_circle(vec2(0.0, 0.0), 0.5, GREEN, 0); for (coords, tile) in state.overworld.iter_tiles() { for (i, texture) in tile.textures.iter().rev().enumerate() { let i = i as i32; draw_sprite( *texture, coords.as_vec2(), Default::default(), ZLayer::MapMax - i, Vec2::ONE ) } } } pub fn update(_state: &mut crate::State, _engine: &mut EngineContext<'_>) {}