use comfy::{draw_circle, vec2, EngineContext, GREEN}; pub mod worldgen; pub fn draw(_state: &crate::State, _engine: &EngineContext<'_>) { draw_circle(vec2(0.0, 0.0), 0.5, GREEN, 0); } pub fn update(_state: &mut crate::State, _engine: &mut EngineContext<'_>) {}