turtlegame/src/game.rs

20 lines
474 B
Rust

use comfy::*;
use crate::{
activities::{house, overworld, Activity},
State,
};
pub fn update(state: &mut State, engine: &mut EngineContext) {
match state.activity {
Activity::House => house::update(state, engine),
Activity::Overworld => overworld::update(state, engine),
}
}
pub fn draw(state: &State, engine: &EngineContext) {
match state.activity {
Activity::House => house::draw(state, engine),
Activity::Overworld => overworld::draw(state, engine),
}
}