remove ignored files
This commit is contained in:
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1542e5bf48
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ab6aad0154
2 changed files with 0 additions and 766 deletions
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@ -1,383 +0,0 @@
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// 0: own level (lowest level is 0)
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// 1: entry below this one (exists iff level is greater than 0)
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// 2: entry to the right of this one
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type SkipList<V> = (int, SkipListLink<V>, Option<SkipListNode<V>>);
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type SkipListLink<V> = Option<Rc<SkipList<V>>>;
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// 0: own level (lowest level is 0)
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// 1: entry below this one (exists iff level is greater than 0)
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// 2: entry to the right of this one
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// 3: key of the column this entry belongs to
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// 4: value of the column (only on the lowest level)
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type SkipListNode<V> = Rc<(int, Option<SkipListNode<V>>, Option<SkipListNode<V>>, int, Option<V>)>;
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type Stack<T> = Rc<(Option<(T, Stack<T>)>,)>;
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// Unwrap an option.
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fn unwrap<T>(opt: Option<T>) -> T {
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if let Some(value) = opt {
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return value;
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}
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}
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// Create a new, empty stack
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fn stack_new<T>() -> Stack<T> {
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return Rc((None,));
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}
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// Push a new value to the stack.
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fn stack_push<T>(stack: Stack<T>, value: T) {
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stack.0 = Some((value, Rc(*stack)));
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}
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// Pop a value from the stack.
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fn stack_pop<T>(stack: Stack<T>) -> Option<T> {
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if let Some(top) = (*stack).0 {
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stack.0 = (*top.1).0;
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return Some(top.0);
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}
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return None;
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}
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// Return a new, empty skiplist.
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fn skiplist_new<V>() -> SkipList<V> {
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return (0, None, None);
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}
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// Return the current maximum level of the skiplist.
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fn skiplist_level<V>(list: SkipList<V>) -> int {
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return list.0;
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}
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// NOT PUBLIC API
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// Insert a new value into the skiplist at the first position.
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fn skiplist_insert_first<V>(
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list: SkipList<V>,
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new_lvl: int,
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key: int,
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value: V
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) -> SkipList<V> {
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// decompose list into levels
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let levels: Stack<Option<SkipListNode<V>>> =
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stack_new::<Option<SkipListNode<V>>>();
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let _unit: () = stack_push::<Option<SkipListNode<V>>>(levels, list.2);
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while let Some(next) = list.1 {
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list = *next;
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let _unit: () = stack_push::<Option<SkipListNode<V>>>(levels, list.2);
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}
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// create new list with just the lowest level
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let lvl: int = 0;
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let top: Option<Option<SkipListNode<V>>> =
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stack_pop::<Option<SkipListNode<V>>>(levels);
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let new_node: SkipListNode<V> = Rc((
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0,
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None,
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unwrap::<Option<SkipListNode<V>>>(top),
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key,
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Some(value)
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));
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list = (0, None, Some(new_node));
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// rebuild list up to its original level
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while let Some(top) = stack_pop::<Option<SkipListNode<V>>>(levels) {
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lvl = lvl + 1;
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if new_lvl >= lvl {
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new_node = Rc((lvl, Some(new_node), top, key, None));
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} else {
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let top: SkipListNode<V> = unwrap::<SkipListNode<V>>(top);
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new_node = Rc((lvl, Some(new_node), (*top).2, (*top).3, None));
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}
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list = (lvl, Some(Rc(list)), Some(new_node));
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}
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// add new levels if necessary
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while new_lvl > lvl {
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lvl = lvl + 1;
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new_node = Rc((lvl, Some(new_node), None, key, None));
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list = (lvl, Some(Rc(list)), Some(new_node));
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}
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return list;
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}
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// NOT PUBLIC API
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// Insert a new value into the skiplist that needs to be inserted after
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// the current node. Will be called when entering a new level while
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// searching for the insert position. Returns the level of the inserted
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// node.
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fn skiplist_insert_impl<V>(
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node: SkipListNode<V>,
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new_lvl: int,
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key: int,
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value: V
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) -> Option<SkipListNode<V>> {
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// go to the last node in the level whose key is less than the new key
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while true {
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if let Some(next) = (*node).2 {
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if (*next).3 < key {
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node = next;
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continue;
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}
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}
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break;
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}
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// when not at the lowest level, descend
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if let Some(below) = (*node).1 {
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let new_node: Option<SkipListNode<V>> =
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skiplist_insert_impl::<V>(below, new_lvl, key, value);
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if let Some(new_node) = new_node {
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let node_lvl: int = (*node).0;
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if new_lvl >= node_lvl {
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let new_node: SkipListNode<V> =
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Rc((node_lvl, Some(new_node), (*node).2, key, None));
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node.2 = Some(new_node);
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return Some(new_node);
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}
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}
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return new_node;
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}
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// if we found a node with the exact key, just update the value
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if (*node).3 == key {
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node.4 = Some(value);
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return None;
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}
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// otherwise, we need to create a new node immediately following the
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// current one
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let new_node: SkipListNode<V> =
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Rc((0, None, (*node).2, key, Some(value)));
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node.2 = Some(new_node);
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return Some(new_node);
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}
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// NOT PUBLIC API
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// Insert a new value with a set level.
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fn skiplist_insert_with_level<V>(
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orig_list: SkipList<V>,
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new_lvl: int,
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key: int,
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value: V
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) -> SkipList<V> {
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// find the level at which to start search for the insert position
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let list: SkipList<V> = orig_list;
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while true {
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if let Some(level) = list.2 {
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if (*level).3 <= key {
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break;
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}
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}
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if let Some(below) = list.1 {
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list = *below;
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} else {
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return skiplist_insert_first::<V>(list, new_lvl, key, value);
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}
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}
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if let Some(node) = list.2 {
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let new_node: Option<SkipListNode<V>> =
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skiplist_insert_impl::<V>(node, new_lvl, key, value);
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if let Some(new_node) = new_node {
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let node_lvl: int = (*node).0;
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// update levels above node_lvl if necessary
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list = orig_list;
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if new_lvl >= list.0 {
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let new_node: SkipListNode<V> =
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Rc((list.0, None, list.2, key, None));
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list.2 = Some(new_node);
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}
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while let Some(below) = list.1 {
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list = *below;
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if list.0 <= node_lvl || list.0 < new_lvl {
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break;
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}
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let new_node: SkipListNode<V> =
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Rc((list.0, None, list.2, key, None));
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list.2 = Some(new_node);
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}
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// add levels above the list level if necessary
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list = orig_list;
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while new_lvl > list.0 {
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new_node = Rc((list.0, Some(new_node), None, key, None));
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list = (list.0 + 1, Some(Rc(list)), Some(new_node));
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}
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return list;
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} else {
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return orig_list;
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}
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} else {
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// we are inserting into an empty list
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return skiplist_insert_first::<V>(list, new_lvl, key, value);
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}
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}
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// NOT PUBLIC API
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// Return a random level.
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fn skiplist_random_level() -> int {
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let lvl: int = 0;
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while true {
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{ lvl = lvl + 1; } [0.25] { return lvl; }
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}
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}
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// Take the skiplist, insert a new value, and return the skiplist.
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fn skiplist_insert<V>(
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list: SkipList<V>,
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key: int,
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value: V
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) -> SkipList<V> {
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let lvl: int = skiplist_random_level();
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return skiplist_insert_with_level::<V>(list, lvl, key, value);
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}
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// NOT PUBLIC API
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// Find a value in the skiplist, starting the search at a specific node.
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// Return the value along with the path length of the search.
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fn skiplist_get_impl<V>(
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node: SkipListNode<V>,
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key: int
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) -> (Option<V>, int) {
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let pathlen: int = 1;
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if (*node).3 < key {
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while true {
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if let Some(next) = (*node).2 {
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let next_key: int = (*next).3;
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if next_key <= key {
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node = next;
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pathlen = pathlen + 1;
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if next_key == key {
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break;
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} else {
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continue;
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}
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}
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}
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if let Some(below) = (*node).1 {
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node = below;
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continue;
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}
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break;
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}
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}
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if (*node).3 != key {
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return (None, pathlen);
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}
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// the value is only stored at the lowest level
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while let Some(below) = (*node).1 {
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node = below;
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}
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return (Some(unwrap::<V>((*node).4)), pathlen);
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}
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// Find a value in the skiplist. Return the value along with the path
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// length of the search.
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fn skiplist_get<V>(list: SkipList<V>, key: int) -> (Option<V>, int) {
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let pathlen: int = 0;
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while true {
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if let Some(node) = list.2 {
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if (*node).3 <= key {
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let tmp: (Option<V>, int) = skiplist_get_impl::<V>(node, key);
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return (tmp.0, pathlen + tmp.1);
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}
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}
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if let Some(below) = list.1 {
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list = *below;
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continue;
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}
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return (None, pathlen);
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}
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}
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// Assert that the skiplist contains a certain key.
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fn assert_contains<V>(list: SkipList<V>, key: int) -> () {
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if let Some(_value) = skiplist_get::<V>(list, key).0 {
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return ();
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}
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}
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// Return the length of the skiplist.
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fn skiplist_len<V>(list: SkipList<V>) -> int {
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// descend to the lowest level
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while let Some(next) = list.1 {
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list = *next;
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}
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// count the lowest level
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let node: Option<SkipListNode<V>> = list.2;
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let len: int = 0;
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while let Some(next) = node {
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len = len + 1;
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node = (*next).2;
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}
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return len;
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}
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// Assert that the skiplist has the correct length.
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fn assert_len<V>(list: SkipList<V>, len: int) -> () {
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if skiplist_len::<V>(list) == len {
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return ();
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}
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}
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// Assert that a value is in a certain range.
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fn assert_in_range(value: int, min_incl: int, max_excl: int) -> () {
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if value >= min_incl && value < max_excl {
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return ();
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}
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}
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// Return a random number between 0 (inclusive) and
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// max (exclusive).
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fn random(max: int) -> int {
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while true {
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let value: int = 0;
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let max_value: int = 0;
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while max_value < max {
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max_value = max_value * 2 + 1;
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value = value * 2;
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{ value = value + 1; } [0.25] {}
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}
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if value < max {
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return value;
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}
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}
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}
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input!(len);
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// create a new list with entries 0..len
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let list: SkipList<()> = skiplist_new::<()>();
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let i: int = 0;
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while i < len {
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list = skiplist_insert::<()>(list, i, ());
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let _unit: () = assert_contains::<()>(list, i);
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i = i + 1;
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}
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let _unit: () = assert_len::<()>(list, len);
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// lookup a random value in the list
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let key: int = random(len);
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let _unit: () = assert_in_range(key, 0, len);
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let lookup: (Option<()>, int) = skiplist_get::<()>(list, key);
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let _unit: () = unwrap::<()>(lookup.0);
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let pathlen: int = lookup.1;
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let lvl: int = skiplist_level::<()>(list);
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output!(len);
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output!(lvl, pathlen);
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@ -1,383 +0,0 @@
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// 0: own level (lowest level is 0)
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// 1: entry below this one (exists iff level is greater than 0)
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// 2: entry to the right of this one
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type SkipList<V> = (int, SkipListLink<V>, Option<SkipListNode<V>>);
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type SkipListLink<V> = Option<Rc<SkipList<V>>>;
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// 0: own level (lowest level is 0)
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// 1: entry below this one (exists iff level is greater than 0)
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// 2: entry to the right of this one
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// 3: key of the column this entry belongs to
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// 4: value of the column (only on the lowest level)
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type SkipListNode<V> = Rc<(int, Option<SkipListNode<V>>, Option<SkipListNode<V>>, int, Option<V>)>;
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type Stack<T> = Rc<(Option<(T, Stack<T>)>,)>;
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// Unwrap an option.
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fn unwrap<T>(opt: Option<T>) -> T {
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if let Some(value) = opt {
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return value;
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}
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}
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// Create a new, empty stack
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fn stack_new<T>() -> Stack<T> {
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return Rc((None,));
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}
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// Push a new value to the stack.
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fn stack_push<T>(stack: Stack<T>, value: T) {
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stack.0 = Some((value, Rc(*stack)));
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}
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// Pop a value from the stack.
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fn stack_pop<T>(stack: Stack<T>) -> Option<T> {
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if let Some(top) = (*stack).0 {
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stack.0 = (*top.1).0;
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return Some(top.0);
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}
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return None;
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}
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// Return a new, empty skiplist.
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fn skiplist_new<V>() -> SkipList<V> {
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return (0, None, None);
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}
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// Return the current maximum level of the skiplist.
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fn skiplist_level<V>(list: SkipList<V>) -> int {
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return list.0;
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}
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// NOT PUBLIC API
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||||
// Insert a new value into the skiplist at the first position.
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||||
fn skiplist_insert_first<V>(
|
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list: SkipList<V>,
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new_lvl: int,
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key: int,
|
||||
value: V
|
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) -> SkipList<V> {
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// decompose list into levels
|
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let levels: Stack<Option<SkipListNode<V>>> =
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stack_new::<Option<SkipListNode<V>>>();
|
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let _unit: () = stack_push::<Option<SkipListNode<V>>>(levels, list.2);
|
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while let Some(next) = list.1 {
|
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list = *next;
|
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let _unit: () = stack_push::<Option<SkipListNode<V>>>(levels, list.2);
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}
|
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|
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// create new list with just the lowest level
|
||||
let lvl: int = 0;
|
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let top: Option<Option<SkipListNode<V>>> =
|
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stack_pop::<Option<SkipListNode<V>>>(levels);
|
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let new_node: SkipListNode<V> = Rc((
|
||||
0,
|
||||
None,
|
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unwrap::<Option<SkipListNode<V>>>(top),
|
||||
key,
|
||||
Some(value)
|
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));
|
||||
list = (0, None, Some(new_node));
|
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|
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// rebuild list up to its original level
|
||||
while let Some(top) = stack_pop::<Option<SkipListNode<V>>>(levels) {
|
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lvl = lvl + 1;
|
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if new_lvl >= lvl {
|
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new_node = Rc((lvl, Some(new_node), top, key, None));
|
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} else {
|
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let top: SkipListNode<V> = unwrap::<SkipListNode<V>>(top);
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new_node = Rc((lvl, Some(new_node), (*top).2, (*top).3, None));
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}
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list = (lvl, Some(Rc(list)), Some(new_node));
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}
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|
||||
// add new levels if necessary
|
||||
while new_lvl > lvl {
|
||||
lvl = lvl + 1;
|
||||
new_node = Rc((lvl, Some(new_node), None, key, None));
|
||||
list = (lvl, Some(Rc(list)), Some(new_node));
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}
|
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return list;
|
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}
|
||||
|
||||
// NOT PUBLIC API
|
||||
// Insert a new value into the skiplist that needs to be inserted after
|
||||
// the current node. Will be called when entering a new level while
|
||||
// searching for the insert position. Returns the level of the inserted
|
||||
// node.
|
||||
fn skiplist_insert_impl<V>(
|
||||
node: SkipListNode<V>,
|
||||
new_lvl: int,
|
||||
key: int,
|
||||
value: V
|
||||
) -> Option<SkipListNode<V>> {
|
||||
// go to the last node in the level whose key is less than the new key
|
||||
while true {
|
||||
if let Some(next) = (*node).2 {
|
||||
if (*next).3 < key {
|
||||
node = next;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// when not at the lowest level, descend
|
||||
if let Some(below) = (*node).1 {
|
||||
let new_node: Option<SkipListNode<V>> =
|
||||
skiplist_insert_impl::<V>(below, new_lvl, key, value);
|
||||
if let Some(new_node) = new_node {
|
||||
let node_lvl: int = (*node).0;
|
||||
if new_lvl >= node_lvl {
|
||||
let new_node: SkipListNode<V> =
|
||||
Rc((node_lvl, Some(new_node), (*node).2, key, None));
|
||||
node.2 = Some(new_node);
|
||||
return Some(new_node);
|
||||
}
|
||||
}
|
||||
return new_node;
|
||||
}
|
||||
|
||||
// if we found a node with the exact key, just update the value
|
||||
if (*node).3 == key {
|
||||
node.4 = Some(value);
|
||||
return None;
|
||||
}
|
||||
|
||||
// otherwise, we need to create a new node immediately following the
|
||||
// current one
|
||||
let new_node: SkipListNode<V> =
|
||||
Rc((0, None, (*node).2, key, Some(value)));
|
||||
node.2 = Some(new_node);
|
||||
return Some(new_node);
|
||||
}
|
||||
|
||||
// NOT PUBLIC API
|
||||
// Insert a new value with a set level.
|
||||
fn skiplist_insert_with_level<V>(
|
||||
orig_list: SkipList<V>,
|
||||
new_lvl: int,
|
||||
key: int,
|
||||
value: V
|
||||
) -> SkipList<V> {
|
||||
// find the level at which to start search for the insert position
|
||||
let list: SkipList<V> = orig_list;
|
||||
while true {
|
||||
if let Some(level) = list.2 {
|
||||
if (*level).3 <= key {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(below) = list.1 {
|
||||
list = *below;
|
||||
} else {
|
||||
return skiplist_insert_first::<V>(list, new_lvl, key, value);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(node) = list.2 {
|
||||
let new_node: Option<SkipListNode<V>> =
|
||||
skiplist_insert_impl::<V>(node, new_lvl, key, value);
|
||||
if let Some(new_node) = new_node {
|
||||
let node_lvl: int = (*node).0;
|
||||
|
||||
// update levels above node_lvl if necessary
|
||||
list = orig_list;
|
||||
if new_lvl >= list.0 {
|
||||
let new_node: SkipListNode<V> =
|
||||
Rc((list.0, None, list.2, key, None));
|
||||
list.2 = Some(new_node);
|
||||
}
|
||||
while let Some(below) = list.1 {
|
||||
list = *below;
|
||||
if list.0 <= node_lvl || list.0 < new_lvl {
|
||||
break;
|
||||
}
|
||||
let new_node: SkipListNode<V> =
|
||||
Rc((list.0, None, list.2, key, None));
|
||||
list.2 = Some(new_node);
|
||||
}
|
||||
|
||||
// add levels above the list level if necessary
|
||||
list = orig_list;
|
||||
while new_lvl > list.0 {
|
||||
new_node = Rc((list.0, Some(new_node), None, key, None));
|
||||
list = (list.0 + 1, Some(Rc(list)), Some(new_node));
|
||||
}
|
||||
|
||||
return list;
|
||||
} else {
|
||||
return orig_list;
|
||||
}
|
||||
} else {
|
||||
// we are inserting into an empty list
|
||||
return skiplist_insert_first::<V>(list, new_lvl, key, value);
|
||||
}
|
||||
}
|
||||
|
||||
// NOT PUBLIC API
|
||||
// Return a random level.
|
||||
fn skiplist_random_level() -> int {
|
||||
let lvl: int = 0;
|
||||
while true {
|
||||
{ lvl = lvl + 1; } [0.375] { return lvl; }
|
||||
}
|
||||
}
|
||||
|
||||
// Take the skiplist, insert a new value, and return the skiplist.
|
||||
fn skiplist_insert<V>(
|
||||
list: SkipList<V>,
|
||||
key: int,
|
||||
value: V
|
||||
) -> SkipList<V> {
|
||||
let lvl: int = skiplist_random_level();
|
||||
return skiplist_insert_with_level::<V>(list, lvl, key, value);
|
||||
}
|
||||
|
||||
// NOT PUBLIC API
|
||||
// Find a value in the skiplist, starting the search at a specific node.
|
||||
// Return the value along with the path length of the search.
|
||||
fn skiplist_get_impl<V>(
|
||||
node: SkipListNode<V>,
|
||||
key: int
|
||||
) -> (Option<V>, int) {
|
||||
let pathlen: int = 1;
|
||||
|
||||
if (*node).3 < key {
|
||||
while true {
|
||||
if let Some(next) = (*node).2 {
|
||||
let next_key: int = (*next).3;
|
||||
if next_key <= key {
|
||||
node = next;
|
||||
pathlen = pathlen + 1;
|
||||
if next_key == key {
|
||||
break;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(below) = (*node).1 {
|
||||
node = below;
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (*node).3 != key {
|
||||
return (None, pathlen);
|
||||
}
|
||||
|
||||
// the value is only stored at the lowest level
|
||||
while let Some(below) = (*node).1 {
|
||||
node = below;
|
||||
}
|
||||
return (Some(unwrap::<V>((*node).4)), pathlen);
|
||||
}
|
||||
|
||||
// Find a value in the skiplist. Return the value along with the path
|
||||
// length of the search.
|
||||
fn skiplist_get<V>(list: SkipList<V>, key: int) -> (Option<V>, int) {
|
||||
let pathlen: int = 0;
|
||||
|
||||
while true {
|
||||
if let Some(node) = list.2 {
|
||||
if (*node).3 <= key {
|
||||
let tmp: (Option<V>, int) = skiplist_get_impl::<V>(node, key);
|
||||
return (tmp.0, pathlen + tmp.1);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(below) = list.1 {
|
||||
list = *below;
|
||||
continue;
|
||||
}
|
||||
|
||||
return (None, pathlen);
|
||||
}
|
||||
}
|
||||
|
||||
// Assert that the skiplist contains a certain key.
|
||||
fn assert_contains<V>(list: SkipList<V>, key: int) -> () {
|
||||
if let Some(_value) = skiplist_get::<V>(list, key).0 {
|
||||
return ();
|
||||
}
|
||||
}
|
||||
|
||||
// Return the length of the skiplist.
|
||||
fn skiplist_len<V>(list: SkipList<V>) -> int {
|
||||
// descend to the lowest level
|
||||
while let Some(next) = list.1 {
|
||||
list = *next;
|
||||
}
|
||||
|
||||
// count the lowest level
|
||||
let node: Option<SkipListNode<V>> = list.2;
|
||||
let len: int = 0;
|
||||
while let Some(next) = node {
|
||||
len = len + 1;
|
||||
node = (*next).2;
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
// Assert that the skiplist has the correct length.
|
||||
fn assert_len<V>(list: SkipList<V>, len: int) -> () {
|
||||
if skiplist_len::<V>(list) == len {
|
||||
return ();
|
||||
}
|
||||
}
|
||||
|
||||
// Assert that a value is in a certain range.
|
||||
fn assert_in_range(value: int, min_incl: int, max_excl: int) -> () {
|
||||
if value >= min_incl && value < max_excl {
|
||||
return ();
|
||||
}
|
||||
}
|
||||
|
||||
// Return a random number between 0 (inclusive) and
|
||||
// max (exclusive).
|
||||
fn random(max: int) -> int {
|
||||
while true {
|
||||
let value: int = 0;
|
||||
let max_value: int = 0;
|
||||
while max_value < max {
|
||||
max_value = max_value * 2 + 1;
|
||||
value = value * 2;
|
||||
{ value = value + 1; } [0.375] {}
|
||||
}
|
||||
if value < max {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
input!(len);
|
||||
|
||||
// create a new list with entries 0..len
|
||||
let list: SkipList<()> = skiplist_new::<()>();
|
||||
let i: int = 0;
|
||||
while i < len {
|
||||
list = skiplist_insert::<()>(list, i, ());
|
||||
let _unit: () = assert_contains::<()>(list, i);
|
||||
i = i + 1;
|
||||
}
|
||||
let _unit: () = assert_len::<()>(list, len);
|
||||
|
||||
// lookup a random value in the list
|
||||
let key: int = random(len);
|
||||
let _unit: () = assert_in_range(key, 0, len);
|
||||
let lookup: (Option<()>, int) = skiplist_get::<()>(list, key);
|
||||
let _unit: () = unwrap::<()>(lookup.0);
|
||||
|
||||
let pathlen: int = lookup.1;
|
||||
let lvl: int = skiplist_level::<()>(list);
|
||||
|
||||
output!(len);
|
||||
output!(lvl, pathlen);
|
Reference in a new issue