turtlegame/src/game.rs

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471 B
Rust
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use comfy::*;
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use crate::{
activities::{house, overworld, Activity},
State
};
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pub fn update(state: &mut State, engine: &mut EngineContext) {
match state.activity {
Activity::House => house::update(state, engine),
Activity::Overworld => overworld::update(state, engine)
}
}
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pub fn draw(state: &State, engine: &EngineContext) {
match state.activity {
Activity::House => house::draw(state, engine),
Activity::Overworld => overworld::draw(state, engine)
}
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}