balancing
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@ -126,9 +126,9 @@ pub fn setup(state: &mut State, ctx: &mut EngineContext<'_>) {
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}
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/// The amount of energy a ghost consumes idle.
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pub const GHOST_DISCHARGE_RATE: f32 = 70.0;
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pub const GHOST_DISCHARGE_RATE: f32 = 60.0;
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/// The amount of energy additionally consumed by a moving ghost.
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pub const GHOST_DISCHARGE_RATE_MOVEMENT: f32 = 70.0;
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pub const GHOST_DISCHARGE_RATE_MOVEMENT: f32 = 60.0;
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/// The amount of energy a house consumes idle.
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pub const HOUSE_DISCHARGE_RATE: f32 = 30.0;
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/// The amount of energy a ghost can charge when inside a house.
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