blue tint
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This commit is contained in:
Glaeder 2024-07-07 18:48:30 +02:00
parent 24db0b0e0f
commit 704dbb69f8

View file

@ -1,8 +1,7 @@
use super::{furniture::Furniture, grid::Grid};
use crate::game::{self, ZLayer};
use comfy::{
draw_rect, draw_rect_outline, draw_sprite, error, random_i32, texture_id, vec2,
EngineContext, HashSet, RandomRange as _, Vec2, GREEN, PURPLE, RED, WHITE
draw_rect, draw_rect_outline, draw_sprite, error, random_i32, texture_id, vec2, EngineContext, HashSet, RandomRange as _, Vec2, BLUE, GREEN, PURPLE, RED, WHITE
};
use indexmap::IndexSet;
@ -465,7 +464,7 @@ impl Room {
draw_sprite(
texture,
pos * SCALE,
WHITE,
BLUE,
game::ZLayer::MagneticLayer as i32 + tile.z,
tile.size * SCALE
);