improve movement at overworld #16

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LuckyTurtleDev merged 2 commits from msrd0_more_smooth into main 2024-07-07 14:03:49 +00:00
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@ -36,6 +36,8 @@ fn update_move_player(state: &mut State, ctx: &mut EngineContext<'_>) {
state.ghost.overworld_movement_pending
);
state.ghost.update_overworld_pos(now);
}
if state.ghost.overworld_movement_pending != Vec2::ZERO {
return;
}