improve movement at overworld #16
2 changed files with 4 additions and 1 deletions
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@ -36,6 +36,8 @@ fn update_move_player(state: &mut State, ctx: &mut EngineContext<'_>) {
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state.ghost.overworld_movement_pending
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);
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state.ghost.update_overworld_pos(now);
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}
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if state.ghost.overworld_movement_pending != Vec2::ZERO {
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return;
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}
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@ -75,7 +75,8 @@ fn config(config: GameConfig) -> GameConfig {
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GameConfig {
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tonemapping_enabled: true,
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dev,
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..Default::default()
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target_framerate: 165,
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..config
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}
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}
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